The Powerful Queer Horror of Rule of Rose

Children know more than we give them credit for. Much of our culture is built around the assumption that kids are unruly by nature, and need to be molded by rigid hegemonies. Public school curriculums are often built around something called an “indoctrination model”—a regimented, state-sponsored brainwashing plan meant to stave off creative and intellectual divergences.
Pushes from contemporary conservatives to reshape our education system are built on that assumption. Critical race theory, they say, will teach white kids to hate themselves. Learning about sex will make them too curious, too young. But above all, it’s important that children don’t know queerness exists in any capacity. That gay teacher needs to hit the bricks, and those drag queens need to pack up their brunch. And if they fight to stay near kids, well hey—who’s to say that married forty-something with a loving husband isn’t a closet pervert?
But kids will learn, whether or not we teach them. They’re already asking the questions fascists are afraid of.
Punchline’s 2005 horror game, Rule of Rose, mines those very fears for a sticky slice of queer horror. The game follows timid and frail 19-year-old Jennifer, as she traverses a dilapidated and overgrown orphanage. No sooner does she follow an erstwhile boy, however, than Jennifer is knocked unconscious and forced into a makeshift casket. When she awakens on a mostly empty zeppelin (!), the protagonist is forced into servitude by the Red Crayon Aristocrats—a pseudo high society governed entirely by young girls.
It’s tempting to read Rule of Rose as analogous with texts like Lord of the Flies, in how it frequently mines children’s cruelty for horror. But where Flies is obsessed with Calvinist doctrine about man’s inherent wickedness, Tomo Ikeda’s script is built around a delicate and deliberate empathy. Bullies are depicted not as senseless aggressors, but as fragile children clinging onto what little power they have.
Take HBIC Diana—Duchess of the Red Crayon—for instance. The catty teen is responsible for some of the most reprehensible actions in the game, from constant verbal degradation to detached violence towards living creatures. She’s a budding psychopath if there ever was one. Yet an encounter with the orphanage’s headmaster flips the script. The confirmed pedophile corners her, then caresses her body from hip to head. It’s a violating moment. We see her power drain in seconds, and understand that she’s beholden to a higher, more malevolent power—the power of an old, wealthy, white pedophile. Diana immediately lashes out at Jennifer, blinded by her own pain.
Heterosexual and cisnormative doctrines are a threat to Rule of Rose’s sapphic garden. Gender is played with and broken consistently throughout the story. Most of the child characters are openly gay. Cis men tend to be grubby pedos or craven child murderers, with little wiggle room. Patriarchy is a destructive force towards each of the principal players in some way. Identities are abolished, relationships destroyed by men eager to claim young femme flesh as their own. Even in all its cruelty, the world of children is freer and less bound by the cultural norms of the game’s 1930s setting.
Rule of Rose’s central love story is a time-fucked and dreamlike reconstruction of Jennifer’s trauma. As a child, she was the sole survivor of a zeppelin crash. Gregory—a lonely hermit gutted by the loss of his son—takes Jennifer in and raises her as Joshua. Jennifer insists she doesn’t want to be a boy, but her wants fall on deaf and deluded ears. Wendy, a girl at the nearby Rose Garden Orphanage, meets Jennifer on a walk one day, and the pair soon become inseparable. The two girls fall in love, even as Wendy realizes she’s in love with a girl.
This is the birth of the Red Crayon Aristocracy. The two girls create a secret club to be each other’s prince and princess—an excuse to see each other every day. Soon, Wendy springs Jennifer from her house and brings her to live at the orphanage. But jealousy over a new puppy and less time together drives Wendy to gang up on Jennifer. She prompts the other children to bully her, then to kill her puppy—all in hopes of spending more time with her. When all else fails, she disguises herself as a young boy and manipulates Gregory into terrorizing the orphanage.
However, Wendy’s plan backfires. Gregory, too lost in his grief to process reality, attacks the children. Jennifer is spared as each and every other orphan is killed by the frenzied old man. Wendy—her first love, her worst bully—lies dead at her feet.
To put it mildly, this central narrative is… complicated. It grapples with internalized homophobia, gender norms, bullying, and child murder all in one fell, tragic swoop. Rule of Rose is the sort of murky and ugly game that, released today, would likely ignite a hotbed of online discourse over its difficult themes. (See: The Medium.)