How Blade Runner Made Metropolis‘ Sci-Fi Vision Immortal

Blade Runner is an iconic film that has influenced cyberpunk and other sci-fi worlds over the four decades since its release while drawing on older speculative influences. This is thanks, in part, to the Philip K. Dick adaptation being a great example of the collaborative effort of filmmaking, of artists coming together to realize a shared vision. While Hampton Fancher and David Webb Peoples penned the script, director Ridley Scott and concept artist Syd Mead developed Blade Runner’s vibe by drawing on the French sci-fi comic magazine Métal Hurlant and the Edward Hopper American realist painting Nighthawks, leading to a neo-noir detective story of blaring light and baleful shadow. They thought up an overdeveloped industrial cityscape that production designer Lawrence G. Paull and art director David Snyder realized with the help of Douglas Trumbull, Richard Yuricich and David Dryer (visual effects); Mark Stetson (chief model maker); and Linda DeScenna (set decorator). Massive buildings and dirty streets; crowded markets and abandoned skyscrapers inspired by Antonio Sant’Elia’s futurist architecture and Fritz Lang’s 1927 German sci-fi, Metropolis. The vast overdeveloped urban sprawl of Metropolis, and its themes about labor, machinery and humanity, echo through Blade Runner into contemporary science fiction
Metropolis’s ideas about industrial urban development clearly influenced Blade Runner’s imagery. Written by Thea von Harbou, author of the 1925 novel of the same name and Lang’s then-wife, the 95-year-old film is about the need for captains of industry to see their workers as people and not regard their labor as disposable in the push for technological progress. It’s about the need for a mediator, such as Gustav Fröhlich’s Freder; a “heart” to make the “mind” of executives and “hands” of labor understand one another. Along the way, the city’s industrial leader Joh Fredersen (Alfred Abel), convinces his former rival, the inventor Rotwang (Rudolf Klein-Rogge), to utilize a robotic “Machine person” to sow discord by impersonating the liberationist prophet Maria (Brigitte Helm), convincing the workers to destroy the engines of the city’s health and wealth before abandoning them.
Metropolis is set in a city where workers mind machines for ten-hour shifts, living deep beneath the earth’s surface while providing power, wealth and luxury to its upper class. The wealthy citizens, in addition to having free run of the city’s main levels, have a city high above the clouds—one of pleasure gardens and leisure athletics. The great development and sprawl of Metropolis is expressed through the art direction of Otto Hunte, Erich Kettelhut and Karl Vollbrecht, who contrast an ever-bustling urban center of interlocking skyscrapers, highway traffic, trains and planes with underground catacombs and beauty-bereft apartments. At the center of the top-side city is a great bulky tower, which the film refers to as “the new Tower of Babel,” so wide as to appear almost squat. Joh Fredersen oversees economic production from the tower, overlooking miles of skyscrapers. His son, Freder, has an epiphany about the terrible cost of progress after becoming smitten with Maria when she visits the city above the clouds with the dirty and ill-fed children of the workers.
Cast similarly in a world of immense stratification and alternating bustle and desertion, Blade Runner is about the intrinsic nature of human beings. An ex-cop is brought back into service to forcibly retire (execute) Replicants, near-human androids employed as slave labor in planetary colonies, when they’re found to be hiding out on Earth, where they’re prohibited. Richard Decker (Harrison Ford) eventually sees the humanity of the near-people he hunts, personified in a romance with Rachael (Sean Young) and summarized by the final monologue of the fugitives’ leader Roy Batty (Rutger Hauer).
Blade Runner opens on a shot of expansive industrial plants, smokestacks belching fire, posed as if they were giant bayoneted rifles pointed skyward. Then we see Tyrell Tower, a gigantic multi-tiered pyramid at the heart of the city with a duplicate right next to it. After a brief interrogation scene, we get another wide shot of a police vehicle flying through the sky; a digital billboard sells a dietary supplement with a colorful geisha-themed advertisement amid a fabricated night sky of dark buildings and tiny lit windows. Scale is unavoidable, juxtaposing the little vehicle with enormous buildings, all as urban crowding implies a vast population before the camera introduces many people. The sky itself is obscured from ground view by the many towers, while a sort of armored blimp—covered in lights—advertises escape off-world, something repeated in both theme and imagery by the likes of Elysium and Altered Carbon (as well as the fantasies of some modern billionaires). Scale is impressed on the audience again when Decker is standing on his balcony drinking: The background shows great pillars of buildings, and only the odd car; the buildings banded with light seem to stretch in rows ever onward into the distance, a reminder of how small this individual story is in the scheme of this grand world.
Blade Runner contrasts its crowded commercial districts with abandoned skyscrapers like the one where genetic designer J.F. Sebastian (William Sanderson) lives. But he doesn’t live there because he’s a successful laborer—he lives there because there’s no shortage of housing, because many of the well-to-do have left for space; the disease that’s quickly aging him deemed him unfit to go. Sebastian lives alone and busies himself designing small clockwork robot people, only getting a direct audience with Tyrell after one of his rare wins against Tyrell in chess, engineered by Batty. Tyrell Tower, like the new Babel, is ever-present but aloof—distant from the street beggars and ground-level engineers, like the eyeball designer depicted by James Hong.