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The Bad Guys 2 Gets Louder, But Duller

The Bad Guys 2 Gets Louder, But Duller
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Maybe elaborate heists, like elaborate dance sequences, don’t really make sense in animation. Or rather, they don’t make sense in American big-studio animation, where companies like Disney or DreamWorks have money to do pretty much whatever, even in their leaner years. DreamWorks in particular has made countless movies involving big, whooshing, wall-smashing, character-careening chase scenes, where at least the bombastic action has a certain whimsical sense of flight, pushing beyond the limits of traditional action (or making the lack of limits on CG-assisted action more colorful). But heists, like dances, tend to be better with some gravity, some tension between the individuals pulling it off and whatever broader laws, whether of physics or personal conduct, are supposed to be applied. The Bad Guys 2, like its predecessor, is about a bunch of cartoon animals pulling off elaborate heists. Like a lot of sequels, it feels the need to go bigger and brasher even as it repeats much of its predecessor. And so despite a streaky-canvas animation style that fuels the characters’ momentum, it eventually feels like a whole lot of pirouettes and flips around a security system that isn’t really there. It’s like that Vincent Cassel laser-dance sequence in Ocean’s 12, without Vincent Cassel.

The movie does have Sam Rockwell, who remains well-matched to his slick and white-suited animated alter ego. He plays Mr. Wolf – not to be confused with the Fantastic Mr. Fox, though there is a moment where you might expect him to do the George Clooney frustrated tie-whip thing from Out of Sight. (He’s also not to be confused with Harvey Keitel’s character from Pulp Fiction, but that’s probably obvious.) Wolf leads a group of high-tech thieves including Mr. Snake (Marc Maron), Ms. Tarantula (Awkwafina), Mr. Shark (Craig Robinson), and Mr. Piranha (Anthony Ramos), who we see execute one of their trademark heists in an opening flashback. Most of the movie takes place following the events of its predecessors, where events transpired to turn these Bad Guys good. Wolf in particular, however, finds that the practical matter of walking the straight and narrow isn’t so easy; his notoriety prevents him from securing a job. It’s much easier for his friend Diane Foxington (Zazie Beetz), who has maintained her position as governor (presumably of California, because despite the human-and-animal mix, the movie is set in Los Angeles) because the public has no idea that she, too, was once a crafty thief.

The Bad Guys are reluctantly pulled back into a life of crime when Kitty Kat (Danielle Brooks) and her teammates Doom (Natasha Lyonne) and Pigtail Petrova (Maria Bakalova) blackmail them into assisting with a scheme to steal a rocket from the private space-exploration firm MOON-X. (Ahem.) As the Bad Guys consider whether the social support for their reform is even in place, there are some winning smaller moments. A romantic entanglement between Snake and Doom is pretty funny. There is also a tentative romance between Wolf and Diane; it’s less funny and features one of the other Bad Guys asking if Wolf has been friendzoned. This might seem like a lot of relationship stuff for a kid-friendly cartoon, but then, the kids certainly aren’t learning about romance from Marvel movies, so maybe it’s up to DreamWorks to pick up the slack.

The animation style of this later DreamWorks period is no longer as novel, as more studios have discovered that families do not demand gleaming blades of photorealistic grass and tufts of hair to enjoy their 100-minute cartoons. Still, The Bad Guys 2 looks good, like a sketchbook come to life. Several of the vocal performances, particularly Rockwell, Maron, and Awkwafina, are quite charming. But these virtues are overpowered by its relentlessness. Like a lot of DreamWorks cartoons, this one goes loud and busy, seemingly in a panic about losing children’s attention. It doesn’t seem like a spoiler to mention that the Bad Guys wind up in space at some point. Isn’t a bit early to resort to sending the characters to space as a way to differentiate a story that is otherwise similar to its predecessor? At least the obligatory DreamWorks narration works a bit better; Wolf delivers it directly to the virtual camera, though nothing here is as eye-grabbing as the banter playing out through a simulated long take that opened the first film.

It’s not much fun, being the grown-up critic complaining that the high-spirited cartoon sequel to a fun movie is too antic, has too many scenes where pop songs are blasted onto the soundtrack with the force of an airhorn, is too quick to leave the Earth’s atmosphere. On the other hand, a small focus group of fourth graders revealed at least one doze-off. I can’t say I blame her. The movie ends with a promising development that would actually change things up for Bad Guys 3. Should DreamWorks produce that movie, it might well make Bad Guys 2 look like a placeholder in retrospect. But then, why wait?

Director: Pierre Perifel
Writers: Yoni Brenner, Etan Cohen
Starring: Sam Rockwell, Marc Maron, Danielle Brooks, Awkwafina, Craig Robinson, Anthony Ramos, Natasha Lyonne, Maria Bakalova
Release Date: August 1, 2025


Jesse Hassenger is associate movies editor at Paste. He also writes about movies and other pop-culture stuff for a bunch of outlets including A.V. Club, GQ, Decider, the Daily Beast, and SportsAlcohol.com, where offerings include an informal podcast. He also co-hosts the New Flesh, a podcast about horror movies, and wastes time on social media under the handle @rockmarooned.

 
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