Consuming Spirits

Fifteen years in the making, Chris Sullivan’s Consuming Spiritsis the work of his lifetime—or any lifetime, for that matter. An animated film made for a mature and eccentric audience, it is less a portrayal and more a full-fledged actualization of a bleak, industrial Appalachian town called Gardener’s Corners and the somewhat disturbed residents therein. It’s dark both to the eye and to the mind, but through its incredibly deliberate craftsmanship, it glows.
The film begins with Gention Violet, a journalist at the local newspaper, hitting and killing a nun while driving one night. A shocking hit-and-run at first, it slowly fades into the host of minor tragedies that seem to define life in this town, or at least for the other main characters. There’s Victor Blue, a fellow journalist who has an ambitious daily routine of boozing and forgery. And then there’s Earl Grey, a radio host whose gardening advice show sounds banal enough to be innocent, but—just like everything in this town—is riddled with his haunted views on life.
Visually, the scenes coalesce into body of art. The mélange of stop-animation, pencil drawings, cutouts and glass etchings were planned and edited in a cyclical display of the varying techniques, each scene somehow different from the one before. The same is true for the stories, which constantly jump between the characters and their flashbacks (nightmarish, of course). What begins as disparate story lines are slowly woven together into a tightly braided narrative. Coupled with the animation cycle, the film feels like a labyrinth: a meditative, all-absorbing mystery that bursts with accomplishment in the end.