The Meditative Science Fiction of Netflix’s Travelers Rewards the Patient
Photo: Courtesy of Netflix
”Huh. I kinda thought that would be a bigger deal.” —Special Agent Grant MacLaren/Traveler 3468, “Protocol 6”
Here is what Netflix’s Travelers, the second season of which dropped on December 26, is about: In a distant future decimated by the sins of the twenty-first century’s unsustainable voraciousness, technology advances to the point that human consciousnesses can be sent back in time to take up residence in the bodies of adults at the moment of their natural historic death. Volunteers from this unseen distant future train to become these metaphysical “travelers” and return to “the 21st” in tactical teams of five regular Joes (and Josies) to undertake covert missions that might course-correct, in ways small to large, humanity’s future. When they are not on a mission, they are tasked to live as unremarkable a life as possible in the body of their host—an extra challenge for those who arrived in the bodies of heroin addicts or abused partners or the mentally disabled. Travelers are often mission-less for long stretches of time, and even when they do have a mission, its context and its ultimate effect on the future are rarely communicated. They are small cogs in a vast and ever-changing machine.
There are two ways, I think, to regard a show like Travelers: as a too-aimless, overly quiet piece of anticlimactic science fiction that’s decent enough to watch when feeling equally aimless, quiet, and uninterested in bombast, but isn’t, like, good, or as a genuinely novel treatment of time travel at the most human level, whose aimless, anticlimactic quiet is the whole exhilarating, challenging point.
As someone who not only consumes stories professionally, but who has also seen or read what, until Travelers, had felt like every possible approach to time travel, I am in the latter camp. Where others might see inconsistencies or lack of measurable purpose, I see a show that, in seeking to tell a story about the time traveling of consciousnesses from a not-impossibly grim future in as realistic and human a way as possible, manifestly refuses to hold its audience’s hand. It is possible, of course, to watch the show while caring deeply that every plot point and element of phlebotinum matches up, but to approach it that way would be to have the entirely wrong experience. Details won’t always match up; entire episodes will occasionally be nearly impossible to make sense of. But that’s fine. It is, even, preferable. Making obsessive sense is not Travelers’ point.
Put in the most insufferable way I can come up with: If watching television were at all like playing video games, Travelers would be one of the shows accessible only after turning all your settings up to Expert.
This, I need to stress, is not to say that Travelers is the best example of sci-fi television currently airing (my vote for “best” would be The Expanse), or the most ambitious (also The Expanse, but I’d understand arguments for Westworld), or the most technically accurate (The Expanse, man), or the most beautiful (sorry: The Expanse), or the most rollicking (Killjoys) or the most fun (RIP, Dark Matter). It is good and ambitious and technically reasonable and beautiful and, with the help of some very dry-witted talent in the form of Jared Abrahamson, some heart-warming goofiness on the part of Patrick Gilmore, and some intensely brassy impolite genius from Jennifer Spence, both fun and funny—but it is not the most of any of those things. Clearly, The Expanse is the most of almost all of those things. What Travelers is the most of, instead, is demanding.