Welcome Back to Lovecraft: Joe Hill Talks Audible’s Locke & Key Audio Adaptation
Joe Hill and Gabriel Rodriguez’ Locke & Key remains one of the great modern horror comics, a nearly 40-issue saga of the dysfunctional Locke family’s ordeal at their ancestral home of Keyhouse in Lovecraft, Massachusetts. Populated by keys that unlock otherworldly abilities, Keyhouse joins Hell House and Hill House on the list of stately manors you’d rather not inherit, a lesson the Locke children learn all too well over the course of the series.
Although Locke & Key concluded two years ago, you can relive the terror starting today thanks to Audible’s impressive audio adaptation, a sprawling 13-hour binge-listening experience that adapts Hill and Rodriguez’ four-color story into an immersive sonic experience brought to life by a top-flight cast of voice actors including genre icons Kate Mulgrew (Orange Is the New Black, Star Trek: Voyager), Tatiana Maslany (Orphan Black) and Haley Joel Osment (The Sixth Sense). The audio play, which adapts all six primary volumes in the series, features full sound effects, ambient music and narration. (Click here for a sample.)
It’s also completely free—for the month of October, anyway. Until November 4, new and returning Keyheads alike can listen to the whole story at no charge.
In advance of the audio play’s release, Paste chatted with Locke & Key co-creator Joe Hill to discuss his feelings on having his work adapted into new media, tease future projects and reveal his potential upcoming role in the Marvel Cinematic Universe.
Paste: You have ample experience with audio books, but comic book audio plays are a pretty young medium. How did this adaptation get started?
Joe Hill: I was really hands off with it. This is Audible’s baby in the sense that they had a desire to see if they could create binge-listening experiences in the way that Netflix and some of the cable channels have created binge-viewing experiences, where you take the weekend off and you watch 13 episodes of The Walking Dead or Orange is the New Black. There have been a couple binge-listening experiences that have cropped up on the pop cultural landscape in the last year. There was Serial from NPR, and there’s been a horror thing called Welcome to Nightvale, so there’s a little bit of a market there and Audible was hot to experiment and was looking for a story that they could adapt that they thought could grab people. They liked Locke & Key and were fans of the series, and asked if they could take a shot at it, and IDW Publishing is always ready to experiment and said, yeah, go for it, let’s see what you can do.
Paste: It’s hard to imagine the saga of Keyhouse without Gabriel Rodriguez’ outstanding art. Do you see the audio version as a read-along for the comic, or is there new narration to help fill in the gaps between dialogue and action?
Hill: When I was a little kid, I used to have this read-along Spider-Man comic, and I used to sit on the floor in my Empire Strikes Back pajamas and listen to this thing over and over again with the voice acting. Spider-Man was cracking jokes and they had a sound effect for every time he shot webs, so in my mind it is kind of a read-along experience. You’ve got the audio play, but you’ve also got the comic and you’re letting one thing inform the other. But I’ve listened to the first three chapters and my sense is that it also works as a straight experience. You are listening to this world, you are hearing it and you don’t necessarily need familiarity with the comic for it to be a successful experience.
My grandmother used to say every generation thinks that they invented sex, and there’s truth in that. This generation, podcasts and the rest of it, they didn’t invent the idea of audio plays. They didn’t even invent the idea of comic books becoming audio plays. Superman was a perfectly successful audio play for decades. So there is ample precedent that people can draw the pictures with their mind if they are presented with the right performances and the right sound cues.
Sound is at the root of a lot of our fight-or-flight reactions. In horror movies, it’s usually not what you see that scares you, it’s what you can’t see but can hear coming towards you. It’s the shriek of the Velociraptor or even just the music in Jaws. There’s so much you can do with the comic-book form, but you can’t do sound. When you see the word “splort” on the page, it doesn’t quite have the same visceral impact as hearing an ax sink into someone’s skull.
Paste: The cast is headlined by genre icons like Kate Mulgrew and Tatiana Maslany. Were you around for any of the recording? Did you get a chance to coach any of the actors in how you envisioned the characters and their motivations?
Hill: Not so much. I got to do a little cameo, which was fun. I got to do one of my terrible accents and pretend I’m an actor for a couple minutes. [Laughs] I was more a cheerleader for this thing than a guiding voice. When you don’t know what you’re doing, it’s best to stay out from under foot. It would have been weird for me, with no background in radio or sound plays, to come in and start telling people how to do it. That said, I was thrilled when they cast Tatiana Maslany, because she’s obviously one of the most gifted actresses of her generation, and it’s so terrific to hear Dodge’s voice, to hear Dodge in the well. You can feel the warmth that would draw Bode Locke in, but as a grown-up, listening with grown-up ears, you can also hear the sinister undertones. All the red flags are up, but they wouldn’t be if you were Bode.