BlackAcre: Volume 1 by Duffy Boudreau & Wendell Cavalcanti

Writer: Duffy Boudreau
Artist: Wendell Cavalcanti
Publisher: Image Comics
Release Date: May 1, 2013
Maybe you’ve read about the Citadel or Glenn Beck’s Independence, USA, planned communities/theme parks to be built for those proud citizens whose paranoia transcends mere white flight and demands something more militaristic than a typical gated subdivision. Imagine if those towns actually existed and, instead of militia goons and Alex Jones nuts, were populated by the richest and most successful Americans. That’s BlackAcre, a new dystopic fantasy that presents a future America destroyed by class division and religious fanaticism.
Duffy Boudreau doesn’t waste any time setting this up, thankfully. A super-secure city of rich, white alpha types is an easy premise to accept because it’s easy to extrapolate from the current political and economic climate. (Also: there’s this thing called The Hunger Games? And, uh, Bioshock Infinite…). Boudreau cuts straight to the plot, in which a born-and-raised member of BlackAcre’s parentless military is sent on a secret mission out into the post-American wilds to track down a former colleague. With political scheming inside BlackAcre’s walls and violent skirmishes between the cult of the Sacred Yoke and Fallout-style scavengers, Boudreau’s tale balances both intrigue and post-apocalyptic action.
If only memorable characters lived within this world. Protagonist Hull is a personality-free soldier, and the only thing we know about the girl he befriends while held captive by the Sacred Yoke is that she’s really defiant. The BlackAcre bureaucrats are stereotypes of sleazy politicians. Perhaps the most interesting character here is the rotund church functionary who calmly and euphemistically details some of the Yoke’s more unseemly rites.