Ernest Cline Delivers High Stakes and ’80s Videogame Nostalgia in Armada
Author Photo by Dan WintersFrom the opening chapter of Ernest Cline’s new novel, Armada, there’s quite a bit to follow—even if you were a teenager of the ‘80s. A flying saucer in the sky that protagonist Zack Lightman recognizes from his favorite videogame; Zack’s best friends debating the merits of the Mjolnir and Sting; Zack musing about WarGames, TRON, ZZ Top. And something about dwarves, which we’ll get to later. As Cline explained when he phoned up Paste, Armada is a space opera powered by his love for videogames and ‘80s science fiction, namely the kind that features young dudes saving the world.
It’s familiar territory for Cline. He became a name in the sci-fi writing scene with his debut novel, Ready Player One, about a high school senior hunting for a prize hidden in a virtual universe riddled with warfare and ‘80s nostalgia. Calling from a hotel room in Saint Paul, Minnesota, Cline told Paste that Armada was a chance to tap into that nostalgia once more.
Paste: You’re in the middle of your book tour for Armada. Are you sick of talking about videogames?
Ernest Cline: [Laughs] If I were going to run out of juice to talk about videogames, that probably would have happened years ago. Lucky for me, as a fiction writer, I get to write about the stuff that I’m interested in, which is pop culture, classic videogames, drone technology, spaceships, etc. I get sick of talking about myself, but I don’t get sick of talking about videogames.
Paste: What gives you the energy to continue writing about videogames?
Cline: I wrote a movie called Fanboys, which is about Star Wars fans and doesn’t involve videogames, and I’ve written a bunch of screenplays as well—not all deal with video games. For me, it’s like movies and music—they’re all such a big part of my life that I just consider it part of the culture that I live in. And because of the success of Ready Player One, I think that my publisher was looking for something else that also involved gaming, so this is the other idea that I had. My next novel probably won’t involve games as much, although they’ll be mentioned, but the plot probably won’t center on videogames. I think I got it out of my system with these two books.
Paste: Like in Ready Player One, Armada drops a lot of pop culture references. I’m curious about these time-traveling kleptomaniac dwarves in the first chapter….