Halt & Catch Fire: “Play with Friends”
(Episode 2.04)

It’s ironic that this season of Halt & Catch Fire has chosen the dawn of online gaming communities as a historical backdrop for its storylines. For one, consider how many of the episodes thusfar have focused on the ways in which the main characters remain isolated from one another, both in a literal sense (Joe and Gordon are removed from both the main action and their dreams) and in a more figurative fashion (Donna and Cameron find themselves being pulled in different ideological directions). “Play with Friends” works to physically push our characters closer together while simultaneously unearthing deep-seated issues that will block them from truly connecting with one another.
As per usual, the big emotional crux of the episode involves the tension between Donna and Cameron. After last week’s Sonaris disaster, morale at Mutiny is at an all-time low. In a blunt speech to troops, Donna and Cameron outline how, after losing several games and a good chunk of their subscribers, the company is now on financial life support. As a result, employees will need to temporarily forgo salaries in favor of shares in the company. Needless to say, this news is not treated with the greatest enthusiasm.
To Cameron’s surprise, Tom stands up and vocalizes his support of the proposition. Others quickly follow suit and soon we appear to have the makings of an “I Am Spartacus”-type scene. This potentially rousing moment, however, is quickly subverted when Yo-Yo announces that he can’t accept what could potentially be useless shares and quits. Given that Yo-Yo was a holdover character (one of the few) from Season One, such a departure is an effective gut punch. And while it will be a bummer to not have his goofy presence around the Mutiny house anymore (at least for the foreseeable future), his resignation does make the blow feel harder than if the writers had simply selected a few random characters who we had no emotional investment with.
This exodus only serves to further chip away at the growing divide between the company’s lead women. That being said, the real instigating issue concerns Mutiny’s use of chat rooms. Namely, Donna has become quite enamored with the concept, having watched the community quickly grow from a few select rooms to more than a dozen on various niche subjects. Likewise, in one of the series’ few big winks to modern culture, she’s shocked to discover that people even come into chat rooms “just to complain.” Whatever the reason, there are real-life communities being formed that help retain subscribers with minimal effort needed from the company. Cameron, on the other hand, sees these rooms as a security risk, particularly in the wake of Sonaris, and votes for shutting them down.
Here, Halt plays up an interesting dynamic that not a lot of shows bother to try: a situation where two opposing characters are supported by equally valid lines of reasoning. Sure, someone like Aaron Sorkin goes to this well again and again in his own TV shows, but these conflicts usually resolve themselves in a rather pat fashion, with one character taking the moral high ground and magically having everything turn out fine. That’s not the case here. While, from both a technical and historical perspective, Donna is in the right, Cameron’s position also makes perfect sense based on context. Unlike its audience, Halt’s characters don’t have the benefit of knowing the future, thus they can only base decisions on their present-day situations. After having the company nearly collapse from a security breach, Cameron’s reluctance to having an open door into their system is very understandable. Moreover, what’s especially hurtful to Donna is how “professional” she is about stating her case.
Donna’s commitment to the chat room idea is further reinforced by a charming scene where Bosworth goes door-to-door to lure subscribers back, only to find himself face-to-face with a mother who has forbidden her teenage son from going online, believing it has stunted his social growth. Bosworth goes on to explain how her son is actually building his own communion with dozens of other like-minded individuals—people he can relate to on a deeper level than the sports-obsessed boys at school. Of course, the mother’s fear that her son will trade real-life interactions for online ones has great merit to it, but that’s a discussion for further down the line.