Paramount+’s Captivating, Ambitious Halo Series Shoots for the Stars
Photo Courtesy of Paramount+
This review originally published March 14, 2022.
Written by Kyle Willen and Steven Kane, directed by Otto Bathurst, and counting Steven Spielberg among its executive producers, Paramount+’s highly anticipated Halo series is based on the juggernaut first-person shooter videogame series that started 20 years ago with Halo: Combat Evolved. It has had 15 sequels, spinoffs, and remakes, including last year’s Halo Infinite. The show stars Pablo Schreiber as Master Chief Petty Officer John-117, the helmeted space marine archetype that embodied the videogame’s power fantasy. A genetically modified Spartan super-soldier, Master Chief doubles as humanity’s last hope for survival in a galaxy-spanning war between the United Nations Space Command (UNSC) and the multispecies alien theocracy known as the Covenant in the year 2552.
When I first saw the trailer for the Halo series (which was originally meant for Showtime before being moved over to ViacomCBS’s streaming service), I thought “This looks pretty cool; wow the Elites look big; I hope they don’t gloss over the thing where the Spartans were created to suppress revolting human colonists.” Without giving away any plot points, the trailer undersold the show. Halo’s first two episodes (available for review) are exciting and captivating, though they differ greatly between one another in tone, and there’s no way to tell from watching 22% of the season whether they stick the landing. What I can say is that it is more ambitious in scope than I expected, but in becoming so it veers away from the original games. With a second season already greenlit, it seems likely that the show’s creators already have their story in mind (though they’re also being replaced as showrunners).
The diverse and impressive cast includes Bokeem Woodbine as Sorren-066 (previously featured in the book Halo: Evolutions); Natasha McElhone as Dr. Catherine Halsey, the scientist behind the Spartan program; Danny Sapani as Captain Jacob Keyes, one of the centerpieces of the original game; and Olive Gray as Jacob and Catherine’s daughter, Dr. Miranda Keyes.
(There’s something to interrogate in the intentional racial diversification of imperial military regimes in sci-fi worlds. The most memorable nonwhite character of the original Halo trilogy was Sgt. Johnson, a beloved cigar-chomping stereotype, and the effort to create a more colorful UNSC brass is admirable. I’m curious if or how that is meant to affect the audience’s interpretation of the oppressive space-faring military government….)
The Halo series begins at an interesting narrative moment, where it seems likely the first season will end around when the game series began. Like with all adaptations of “geek” media, it will find an audience that is variously enraptured and appalled at the changes made to bring it to a new medium. The obvious thing to do would have been to start the show where the first game starts. There, the spaceship known as the Pillar of Autumn flees the interstellar hub planet Reach after being attacked by Covenant spaceships near the ring world called “Halo,” with Captain Keyes handing over the ship’s artificial intelligence Cortana (voiced by Jen Taylor in the games and played by her in the show) to Master Chief for safe-keeping from the Covenant. Master Chief and some other space marines crash land on Halo, and then over the rest of the 10 hour campaign (which might have mapped nicely onto 9 or 10 episodes of TV) he and Cortana gather other, lesser space marines, eventually seek to rescue Keyes, discover and fight an alien parasite known as the Flood, discover the Halo ring is actually a superweapon, and destroy it. In the sequels, Master Chief continues to defend humanity, fight the Covenant (including helping spark a Covenant Civil War) and the Flood, and gradually learns more about the advanced alien race that built the Halos, as well as some other kooky worldbuilding that rewrites human history.
I’m not sure why so many sci-fi games, like Assassin’s Creed and Mass Effect, are concerned with the idea of advanced ancient alien races. Maybe it’s because humans are subconsciously stressed about bombing each other to oblivion and leaving only our technology to be utilized and misunderstood by future generations like in the Horizon videogames. Regardless of whether the TV series eventually leads down the same path, Halo starts by prominently featuring the fictional planets Reach and Madrigal in the early going. Halo: Combat Evolved alludes to the fall of the military base on the planet Reach that houses the SPARTAN-II program training center, later captured in the novel The Fall of Reach and the prequel game Halo: Reach, while Madrigal to this point has only been featured in books (though it’s mentioned in the Halo 3 spin-off Halo 3: ODST). Essentially, this is an action-adventure sci-fi series with features of a war drama, likely to emphasize the importance and majesty of soldiers as warriors who sacrifice their wellbeing for the safety of others, as illustrated in the pseudo-realistic “Believe” ad campaign for Halo 3. It seems ready-made for fans of Battlestar Galactica, Stargate, or maybe even The 100 or The Expanse.