Jeff Lemire Reflects on the Perils of Immortality in A.D.: After Death
Cover Art by Jeff Lemire
New comic/prose hybrid A.D.: After Death is prescient in premise, debuting alongside a slew of headlines announcing breakthroughs in gene editing and mitochondria healing that could keep the grim reaper at bay indefinitely. But writer Scott Snyder and illustrator Jeff Lemire have already predicted a bittersweet fallout for a world without graveyards; their three-book project, whose debut chapter releases today, presents a reality where a small commune has eradicated death on a genetic level, and one man’s struggle through the ramifications of that immortality. The book innovates by including pure prose and spot illustrations mixed with traditional, paneled comic storytelling. The approach is both a return to form for Snyder, whose first major work was an excellent short story collection, and a new role for Lemire, who usually assumes the role of writer or sole cartoonist.
Paste discussed the process and philosophy of A.D.: After Death with Lemire to discover why eternal youth isn’t all it’s cracked up to be.
Paste: To start off with a little background, how did you and Scott first meet?
Jeff Lemire: So this is probably back in 2009 or so. I was doing a book called Sweet Tooth at Vertigo and Scott started doing American Vampire at Vertigo as well. Around that time, he had reached out and emailed me just to introduce himself. A few months later, Scott and I were asked on the same day to come over and work on some of DC’s main superhero stuff in addition to our Vertigo work. So Scott and I being in that same boat, being thrust into that mainstream comic world, we called each other and developed a pretty quick friendship as a support system for one another, and that’s just blossomed over the last seven or eight years. We’ve just become each other’s sounding board for whatever projects we’re working on independent of each another, for ideas or for scripts, where if you’re having any sort of story problems it’s good to have that person to call and hash things out with. In this business, you spend a lot of time traveling with one another and over time you get to know each other and each other’s families, so that’s where our friendships sparked from.
A.D.: After Death Cover Art by Jeff Lemire
Paste: What is it that you admire most about his work, and why is it that you two are so creatively compatible?
Lemire: I think Scott’s one of the finest writers working in comics today. If I didn’t know him I would still think that his work has a level of sophistication and depth and a literary quality that is really lacking in the majority of comics out there. He brings such an immense talent to worldbuilding and mythology to whatever project he works on, Batman or otherwise. I think we’re complementary to one another because we both approach story from a different place. There wouldn’t be much of a point in collaborating if our work were too similar. Scott’s approach is more cerebral, really tortures himself with the minutiae of a story and something brilliant always comes out of it, whereas I follow my gut more and don’t think about things too much while doing it.
Aesthetically, he’s a writer by nature and started doing prose before he got into comics, so he has a real literary quality to when he uses words on the page. I started off cartooning, and writing resulted as a byproduct of that, and so I tend to push things a lot more visually. If you look at our superhero work, for example, you’ll see Scott uses a lot more narration and beautifully written internal dialogue, whereas mine is much more quiet and focused on a lot more visual stuff. So we have a different way in approaching story. But at its core, we have a lot of respect for what we do, and it was great to come together on a new project.
A.D.: After Death Interior Art by Jeff Lemire
Paste: What were the origins for A.D.: After Death? What was it about the concept of a world without death that resonated with you when Scott first approached you?
Lemire: It’s a really tricky question to answer and I’m not trying to be evasive, but the thing that actually hooked me the most when Scott first pitched it has not been revealed in the first issue, so I have to be really careful [laughter]. But there is one major aspect of the story that’s part of the mystery that’s building throughout issue one, and it only becomes more apparent throughout issue three. But there’s definitely something coming that, once it’s revealed, people are going to like. There’s this emotional core to this project that when Scott described the initial idea to me, I was hooked. It just tapped into the types of stories I love to tell and the quality I like to bring to my work. The bombastic science-fiction idea of a world without death, that was all very interesting and intriguing, but it wasn’t the thing that hooked me.
Paste: Fair enough. That said, tell us a little more about the premise, and particularly about protagonist Jonah Cooke. What is it about Jonah that makes him a compelling character?