Where String Quartets and Body Horror Meet: Ray Fawkes on his Unsettling New Comic, Underwinter
Main Art by Ray Fawkes
Ray Fawkes’ comics frequently blend unsettling premises with evocative and complex aesthetic rigor. That approach echoes in the first storyline of his new Image Comics horror series Underwinter, which stars a string quartet hired to perform under a very, very peculiar set of circumstances. Fawkes’ career encompasses everything from the creeping body horror of Intersect to an acclaimed run on DC’s Gotham by Midnight, in which he delved into the mystical side of Batman’s hometown.
The Toronto-based cartoonist has also explored the potential of the comics medium in books including One Soul and The People Inside, both from Oni Press, which made innovative use of page layouts and structures. Even his earliest work dove into mysterious and slightly skewed scenarios: his 2003 graphic novel Spookshow revolves around two factions of spies resurrected under strange conditions.
With its first issue released last month and its sophomore issue slated for later in April, we chatted with Fawkes about the origins of Underwinter, the appeal of horror comics and the evolution of his unique process.
Paste: Underwinter’s first arc, “Symphony,” centers around a string quartet hired for a mysterious assignment. What appealed to you about the dynamic of this type of musical ensemble?
Ray Fawkes: I like the symmetry of a quartet of characters: two men, two women, each forming an anchor at the four corners (or, if we want to get mystical here—and considering this book, we might just—the cardinal points) of the harmonious musical unit they form. Each member of the cast of “Symphony” balances one member and provokes one as well. It’s just the way I wanted to write this story.
Underwinter #1 Interior Art by Ray Fawkes
Paste: From what’s revealed in the first issue, there’s plenty of turmoil within both the quartet and the people who hire them. When did you know that this story would begin in this specific phase?
Fawkes: As per an adage in storytelling, I’m bringing the reader into this story at the latest possible moment to keep it interesting. We don’t need to know what it’s been like in the status quo for these people beyond broad strokes (the musicians are poor and having problems, the house is suffering a kind of constant attrition), as much as the moment that everything starts to change for them. Further details about their past will start to come through, but right now there’s an important part for them to play, and they will all be tested.
Paste: The opening of Underwinter involves a particularly visceral scene of body horror. You’d previously explored that subgenre with Intersect— was there anything that you learned from that project that you’re using here?
Fawkes: Absolutely! Intersect was an experimental piece, an attempt to convey the feeling of a nightmare in purely comic-book terms. There were tricks I played with color and with panel positioning that will definitely play a part in the presentation of Underwinter, but Underwinter is the next step, creatively.