The Apple Vision Pro Is A Step, Not A Leap, Toward Our VR/AR Future
Image via Apple
Going back to the days of Tron and Johnny Mnemonic, all the way up to Ready Player One and Minority Report (we’re seeing a theme with Steven Spielberg here), science fiction has been teasing us with the concept of full-on virtual reality — a concept that just won’t quite turn into science fact yet.
Much like the early internet’s evolution from dial-up to broadband, and the streaming industry’s growth from Netflix to everyone else and Netflix, the virtual reality market is still pretty much in its infancy. But we’re right along for the ride, watching and waiting for it to grow up. Early adopters already have a few options, most notably Meta’s burgeoning Quest platform and (if you’re more into the gaming side) products like Sony’s PlayStation VR, but virtual reality is still the realm of heavy headsets, short-lived batteries and a general lack of compelling content.
The hope is that Apple might be able to change that.
The tech giant has been working on a virtual reality product for the better part of a decade, biding its time and reportedly churning through billions in R&D costs dating back to a development cycle that kicked off around 2015. If any company could potentially figure it out, it’d probably be Apple. The company has effectively created new markets a few times already, with lines like the iPod, iPhone and Apple Watch, and virtual reality remains the untapped frontier everyone is looking toward.
We finally got a look at Apple’s long-awaited entry into the virtual reality space this year: Apple Vision Pro, set to retail for an eye-popping $3,499. The glass and aluminum headset looks like something more akin to Ready Player One’s sci-fi kit than the more plastic-y feel of a standard Quest (though it should be noted Meta also has a sleeker, more expensive model that’s still thousands of dollars cheaper than the Vision Pro).
As the price tag makes clear, Apple spared no expense here, developing a product that can bounce from augmented reality to virtual reality relatively seamlessly (at least more seamlessly than any other option on the market), and features some of the most cutting-edge graphic processors, screens and hardware to make it all work smoothly. It’s early, but Apple is also promising to leverage its considerable software base from across the Mac and iOS ecosystems to ensure there are plenty of things to do on the Vision Pro, though that all obviously remains to be seen, as the device doesn’t actually ship until early 2024.
Apple debuted the headset with a demo at its developers’ conference, WWDC, in June, and the consensus was generally pretty great from the assembled tech press. When compared to other headsets on the market, it seems to be a step above and features some of the most useful and generally cool augmented reality features not seen on pretty much any other headset. But therein lies the rub — it might be a step above every other headset, but it’s still not beyond them. It should also be noted, Apple bills the product more as an augmented reality device than full-on virtual reality (even going back to 2016, Apple CEO Tim Cook has said augmented reality holds more potential in his opinion), but it does both.