Arcane Maintains its Magic In a Spellbinding Second Season
Photo courtesy of Netflix
The first season of Arcane was often downright mesmerizing, so much so that it helped definitively move us past the era where videogame adaptations were always bad to the new status quo where videogame adaptations are now only sometimes bad. Showrunners Christian Linke and Alex Yee accomplished the difficult task of adapting League of Legends, a multiplayer game most known for making people hate their teammates and themselves, into a story full of compelling, complicated characters, while Fortiche Production’s painstakingly rendered animation brought this steampunk fantasy world to life. And at least through the first six episodes (out of nine) we were provided for review, this second season both reinforces the series’ place as one of the most visually impressive things on television and delivers a flurry of narrative blows that will leave you gasping for air.
The story picks up immediately where things left off; Jinx (Ella Purnell) just sent a magic missile through the window of a Piltover council room, killing several of the city’s leaders and leaving the upper crust more enthused than ever to viciously oppress the undercity of Zaun. Both sides gear up for war as a backroom manipulator attempts to squash any hope of peace. Meanwhile, Vi (Hailee Steinfeld) and Cait (Katie Leung) struggle to live with the guilt of allowing this attack to happen, leading them to do things they will both regret. And if all that wasn’t complicated enough, as tensions escalate, the power of the experimental arcane technologies implemented throughout Piltover continues to destabilize, setting the stage for a whole bunch of psychedelic, reality-tearing detours and the birth of an unlikely messianic figure. Considering this is the last season, you would have thought the plot would start winding down, but there’s a lot going on across the board from the jump.
While the series’ compelling storytelling put the first season in rarefied company, its eye-catching animation is what caught a lot of initial attention, and this element is just as, if not more, impressive here. I don’t know what Faustian bargain Fortiche struck, but they continue to realize a punchy style that blends 3D CG and traditional 2D art to utilize the strengths of both, seamlessly animating complicated character designs while maintaining the scrappiness and personality of hand-drawn sketches. We simply don’t see much animation of this caliber on television due to budget and time constraints, and perhaps it’s only possible in this case because of Riot Games’ deep pockets (this is reportedly the most expensive animated series ever produced) combined with a very talented crew of animators. Whatever makes this unlikely confluence possible, it’s a sight to behold.
But more than just being technically impressive, the latest season doubles down on over-the-top artistic flourishes, effectively switching visual styles, mediums, and color grading—splashes of watercolor or pastels accompany heartbreaking flashbacks, while frenetic bursts of scratchy lineart depict dissidents raging against the machine. There are so many standout sequences that it’s hard to pick just a few: at one point, an inspired cold open condenses Raging Bull into a 60-second punk rock montage, culminating in a wonderfully maximalist wardrobe change, while in another, we’re transported into a kaleidoscopic nether realm where the fabric of reality is tenuous. The series looks good in every mode, especially when it’s time for fisticuffs, as the action is just as punchy and well-choreographed as ever. Meanwhile, the editing seamlessly transitions between these tones with a snappy cadence brought together by Pascal Charrue and Arnaud Delord’s strong direction. And even when it isn’t swinging for the fences, the show’s beautifully realized world remains a delight— the sight of these Art Deco, retro-futuristic backdrops, and this techno-Victorian fashion never gets old.
If I have one audiovisual complaint, though, it’s that heavy usage of insert songs doesn’t always land, and while they sometimes achieve the intended effect of amping up an exchange, in certain scenes, it comes across like when a great party is broken up by someone with questionable music taste getting their hands on the aux cord (I’m sorry, but no matter how mindblowing the animation is, nothing can get me on board with Imagine Dragons). Still, there’s a very short list of TV shows with as much aesthetic identity as this one, and even if some of the off-kilter needle drops don’t quite work, this isn’t nearly enough to spoil the fun.