Jamie Loftus Escapes the Shadow of the Tomb Raider

Like any self-respecting masochist, I’m always seeking a new low. “How shall I debase myself for a meager return today, if any?” I ask myself each morning, swinging my unshaven legs over a too-low-to-the-ground bed situation and making a beeline for the sink, where I will watch my gums bleed for ninety seconds and call it brushing my teeth, Google “affordable dentist,” immediately become discouraged and begin to drink my roommate’s juice.
Today, I am happy to report, this new low was achieved playing what I am told is a pretty good videogame called Shadow of the Tomb Raider, even though it made me cry.
Dear reader, there are few naturally achieved panic attacks like being trapped in a small space while a teenager named Joey hands your ass to you in a videogame for three hours, a fact I was reminded of at the premiere of Lara Croft’s latest adventure in downtown Los Anegeles. Did I chug three glasses of what I believe were called “Mayan Adventures” from a sympathetic bartender before playing? Well, sure. Did I make Joey go get me another drink while I played Shadow of the Tomb Raider like a network TV aunt? I certainly did.
It’s 2018 and so it’s not the Lara Croft I grew up with. Lara “Yas Queen!” Croft has a discernible storyline and root motivation and it’s actually very difficult to get the camera to zoom in on her ass specifically. The plot to this game is, from what I can gather, much like every other Tomb Raider storyline: there’s a golden Thingy, I think a key, either from Peru or Brazil, that could end the world and was stolen by a Very Bad Man and if Lara doesn’t get the Thingy back everyone is super scrooged!
Eidos-Montréal and Crystal Dynamics continued developing Lara’s origin in this latest installment of the reboot series, leading the player to see what makes her the true Tomb Raider and also killing a lot of men. I asked a few legitimate videogame reporters what they thought of the game beforehand and they answered honestly—based on the one-hour preview, it wasn’t their favorite in the franchise, with some glitches and oversights (the most notable being the fact that every time Lara falls from something she is somehow immediately impaled through the heart). Still, the story is a stronger showing than past Tomb Raider efforts, and it was heartening for them to see—and at this point I wandered away from the legitimate videogame reporters and back to the tiny taco table, because I do not affiliate with geeks and losers. [Dear videogame fans and fellow videogame reporters: this is a joke. Jamie is a comedian. She is joking.—Ed.]
Okay, so we’re all caught up.
I wasn’t allowed to play videogames or watch the Angelina Jolie Tomb Raider franchise when I was a kid because my parents did not believe in violence or sex due to being narcs who suck. All I knew about Lara Croft was that she was extremely hot and, I thought, lived in a cave with her friends but it turns out I was sort of confusing her with Disney’s Pocahontas. But now Lara, to the developers’ credit, is a fully realized character who kicks ass and, in the demo, accidentally prompts the end of the world via a massive flood that the player spends the bulk of the end of the demo trying to escape.
The problem with videogames, for me, is that I hate them, but when I am sat at the demo table at The Mayan for what is supposed to be an hour demo that takes me two and a half, I cannot say that. Women in the gaming industry have it hard enough as it is, and I’m not about to be the interloper who ruins it for everyone by not knowing what she’s doing. I secretly plan to play for exactly an hour and get as far as I could into the game, then get a Mayan Adventure and tiny taco for the road.
And then along came Joey.
Like any sponsored event, there are a number of specialists on the floor designated to observe the media play the game, make sure they’re not taking pictures, and help them through trickier parts of the demo. Joey, who would not confirm with me that he was a teenager because he almost certainly was, had the misfortune of being assigned to my section and finally forced himself to speak to me after I fell off the same cliff for the eleventh time.