Vanesa R. Del Rey Styles a Noir Underworld in Hit 1957
Artist Vanesa R. Del Rey and writer Bryce Carlson have returned to the crime-laden, blood-soaked streets of old Los Angeles in Hit 1957, the sequel to 2013’s noir breakout, Hit: 1955. The first series saw morality pushed to its bleeding margins as Detective Slater and his femme fatale love interest, Bonnie Brae, navigated the violence and murk of L.A.’s criminal underground. Two years later, Slater is still putting crooks on ice with his Rat Pack meets Judge Dredd squad of furiously righteous cops. All the while—surprise!—Bonnie lands in some hot water of her own.
While Hit 1957’s characters are unflinching purveyors of brutality, the unquestionable truth remains that they look so damn good doing it. That praise, of course, belongs to Del Rey’s stylized pencils and inks, and Niko Guardia’s vividly dark color palette. Del Rey’s characters move seamlessly from slick to grotesque, sultry to savage, and back again. Visually, Hit 1957 may be at its best when when Del Rey focuses on Bonnie, who commands every panel she’s in whether she’s lounging or swinging a tire iron. The harder lines Del Rey uses this time around, as opposed to the grainy, scratchier ones from the first series, lend Bonnie a strength that suits her steely nature.
Del Rey took a break from splattering the ‘50s with blood and whiskey to answer a few questions over email about her process and how a cinematic book like Hit 1957 comes to be. Issue #2 of Hit 1957 comes out today from BOOM! Studios
Paste: My favorite thing about Hit is how you draw women, specifically Bonnie. Can you talk about designing her?
Vanesa R. Del Rey: She’s my favorite to draw. Her design is mostly made out of Lauren Bacall and Sophia Loren. They were who I could see in my head and the most present references. The rest is just anatomy lessons and observation.
Paste: Everything about her seems so effortless, by which I mean, she feels like an actual femme fatale rather than a caricature of one (like say Jessica Rabbit). What do you do differently here for that natural feeling?
Del Rey: Hmmm…I think the effortless part comes from observing movement in my drawings. I try to represent “reality” proportions, I’m not exaggerating any features purposefully. I think more about the character in the script and the way he/she would act in the environment. What kind of a person they are. Jessica was created to represent a different concept; she is closer to a caricature.
Hit 1957 Art by Vanesa R. Del Rey, Courtesy BOOM! Studios
Paste: In terms of drawing women, can you elaborate on how you achieve such sultriness and sex appeal without those common distorted proportions and uncomfortable positions?
Del Rey: The idea is to get away from stereotypes but still make an identifiable, believable character. Sex appeal and sultriness can be expressed with more than appearance design. It can be posture, demeanor, gestures, the movements, all that becomes a character’s and personality. Observational drawing pretty much informs that. And the eye that is observing, of course. My perception of what surrounds me is something I bring into my work as well.
Paste: Speaking of which, what’s your take on things like Milo Manara’s Spider-Woman cover or the Hawkeye Initiative-type stuff?
Del Rey: I was unaware of H.I. actually. It’s hilarious! Milo Manara will do Milo Manara. All his work is exaggerated in that manner. He’s an erotica artist from a long time ago. It’s a matter of taste, I think. His work is for a specific eye.
Paste: Both Hit series really balance the violence alongside the “cool.” How do you go about striking that balance?
Del Rey: I don’t know if I can answer this one well. It’s difficult to explain. It’s about knowing what kind of mood, what kind of line to use and when. Some scenes are faster than others. I think I try to expose violent moments through faster lines, a little more resembling of a sketch or a storyboard sequence. In contrast to other scenes which are calmer, slower. Then I’ll use maybe softer lines, horizontal panels, more details for the eye to wander. These are some of the things I think about when I do layouts.
Hit 1957 Art by Vanesa R. Del Rey, Courtesy BOOM! Studios