Dungeons & Dragons: Honor Among Thieves Boasts Charisma but Lacks Wisdom and Dexterity

Dungeons & Dragons: Honor Among Thieves is a movie that has me of two minds. On one hand, fourth grade me who played D&D at lunch and fell in love with it is amazed that a blockbuster has been made of this quintessentially geeky pastime that most players hid from everyone who didn’t get it. Adult me wishes that this movie didn’t feel like a lesser Dungeon Master cribbed the screenplay—ahem, campaign—from any number of current blockbuster templates, ranging from Guardians of the Galaxy to Star Trek Beyond. Honor Among Thieves is rife with all the cliches: A cobbled-together found family, plenty of snark, some character self-doubt, the requisite massive VFX creatures and lots of action beats that run a tad bit long. It’s comfort food when it could’ve been a radical adventure shaking up the genre, especially considering the cast and creative talents behind this endeavor.
Honor Among Thieves opens with a clever way to impart a lot of establishing exposition, having the bard Edgin Darvis (Chris Pine) appear before an Absolution Council (a.k.a. parole hearing) conveying the sob story of how he got incarcerated for two years with his barbarian bestie, Holga (Michelle Rodriguez). It’s a witty way to cover a lot of ground, getting us up to speed on Edgin’s “before life,” as a besotted husband and kinda absentee father to his daughter Kira (Chloe Coleman). It’s greed—and a pipe dream to resurrect his murdered wife—that gets him in the end. He pilfers from the wrong baddies, The Red Wizards, and gets caught in a Time Stop spell that ends up costing him his freedom, his circle of friends and his daughter.
From there, the story gets more perfunctory, with a freed Edgin and Holga traveling to “get the band back together” including the petty thief/Half-Elf sorcerer Simon Aumar (Justice Smith), the rogue Forge Fitzwilliam (Hugh Grant) and Kira. As it turns out, Forge has embraced being “father” to young Kira while aligning himself with the Red Wizard Sofina (Daisy Head) to reap great riches and power. Edgin figures the only way to restore his daughter’s good graces is to find the Tablet of Reawakening in order to bring back Kira’s long-dead mother and get a do-over for his family. To do so, they seek the help of the human-wary Tiefling druid, Doric (Sophia Lillis) and the esteemed paladin, Xenk (Regé-Jean Page) for their skills in finding the thing.
A-questing they a-go, with pit stops that vary from the brilliant (a sublime grave-robbing sequence) to the too weird for words (a cameo-centric scene that feels ripped from a daytime self-help show). Much like a playable D&D adventure, the film unfolds as a series of missions that get this newly established party of misfits to bond and chase leads meant to personally test them before the really hard third act perils. Everything is handled with a very Thor: Ragnarok-esque breezy vibe. The stakes are supposed to be high, but the tone never implies we should be worried about anyone. Even the dragons are played as family-friendly sight gags.
All of which is odd, considering even the ’80s Dungeons & Dragons animated series had some bite and, more recently, Stranger Things figured out how to appeal to kids and adults with real gravitas and scares using D&D as a pivotal backdrop. Not even the Red Wizard “Big Bads” have much potency outside of their visual bluster. They’re never framed with much purpose or reasoning behind their ultimate goals, so they swirl their hands and wail to excess, but there’s no actual investment in their pursuits—or in fearing Sofina as anything but a very pale figurehead.