The Lego Movie in a Post-Barbie World

When The Lego Movie dropped 10 years ago, it did not light the world on fire in a zealous, sincere-with-a-dash-of-irony exaltation of corporate creativity to the extent that Barbie did some months back. It didn’t even land an Oscar nomination for Best Animated Feature. But the peppy, smartly written and self-reflexive take on unimaginative play (also starring Will Ferrell as a tyrannical, controlling businessman…) made a huge mark, and it wasn’t hard to see why.
The Lego Movie was gorgeously animated, aping the jumpy, tactile texture of Lego stop-motion, it was incredibly funny and thoughtful, and it captured the connective joy of building and playing with Lego with piercing, loving accuracy. And yet its legacy in corporate cinema culture still feels unexcavated; too readily did audiences dismiss its clear commercial subtext with a hand-waving, “If only all commercials were as good as this!” and the reflection that Lego was a company everybody liked.
That The Lego Movie wanted to, first and foremost, sell Legos was neither a shock nor insidious. Any film based on intellectual property is effectively a commercial. Every franchise entry, every legacy sequel, every toy movie that needs to invent its story from whole cloth, and every sequel they make to James L. Brooks’ Terms of Endearment (so far, just one, but keep your guard up nevertheless)—these films are all selling something beyond their characters, performances and flashy, recognizable costumes. Every IP film is selling something beyond the enjoyment of its story: The virility and longevity of the brand.
In an IP film, characters are not just people with motives and arcs, they are extensions of something sellable, and exist because those owning the IP have reverse-engineered (or, have paid creatives to reverse-engineer) a way to prop up the market value of their property in the cultural space. Beyond paying for movie tickets, loving one of these films is seen as consent for it being further milked.
This sounds like an oversimplification, one that eagerly pushes the minute hand closer to midnight on the Doomsday Clock over nothing more than a Lego movie, but the blatancy of The Lego Movie’s branding after another meta-yet-heartfelt toy movie just rocketed all the way to the box office hall of fame and the Academy Awards is worth unpacking.
Clearly, we’re happier when you are upfront about your messaging: Audiences have long voiced their outrage at being pitched brand products in Michael Bay’s Transformers movies, despite the franchise being one massive commercial for Reagan-era plastic toys. We saw a repeat of this in Barbie; audiences got more riled up at the mid-movie chase selling cars than the entire movie selling Barbies. Cinematic advertisement is only acceptable when it has something meaningful to say and doesn’t feel like a con.
But beyond the thin line The Lego Movie walks between commercial and critique, audiences were clearly just happy to see an adventure movie set in a world of Lego.
In the city of Bricksburg, Emmet (Chris Pratt) is a cheerful but unextraordinary construction worker who, through contact with the cap to a Krazy Glue tube (which is being used by Lord Business (Will Ferrell) to stop Lego minifigures and builds from moving independently) is confused with a chosen one known as “The Special” by a guild of minifigures from Lego’s illustrious history and many licensed brand tie-ins. Along with the badass warrior Wildstyle (Elizabeth Banks), wise sage Vitruvius (Morgan Freeman), Batman (Will Arnett), and a classic Lego spaceman Benny (Charlie Day), Emmet embarks on a fast-paced and vividly animated adventure to save Lego-kind.