Social Science: Using Videogames to Treat Depression

Depression makes it hard to focus. It makes it hard to think about long-term goals, or to concentrate on what you’re doing in the moment. This is why people with depression often resent the well-meaning advice from loved ones to “get some exercise” or “try reading a good book” with depression, even these simple tasks can feel insurmountable.
In general, smartphones are making it harder for everyone just those suffering from depression—to concentrate on one thing at a time, or be present and focus on the task at hand. But researchers from the University of Washington and the University of California, San Francisco, have found a way to use the very smartphones that are killing the attention spans of the population at large to help people with depression retrain their brains to concentrate better.
Researchers have developed an unusual treatment to address these cognitive issues that come with depression at their source, through videogames. The proprietary technology works on a neurological level, targeting certain areas and enhancing the brain’s ability to process multiple streams of information at once.
The first study randomized a group of older adults (60+) diagnosed with late-life depression to receive either traditional in-person therapy, or the new tablet-based treatment developed by Akili Interactive Labs called Project: EVO—an interactive program designed to improve focus and attention at a neurological level. People with late-life depression report especially high frequency of difficulty focusing.
The results of this first study, published in January in the journal Depression and Anxiety, showed that the group using Project: EVO showed improvement in their attention, as well as their overall mood. It’s worth noting that most participants had never used a tablet before, or played a videogame, but compliance was more than 100% (with some people playing the game more than the five 20-minute sessions per week prescribed in the study guidelines).