Microsoft’s Vision For VR is a Mixed Reality That Focuses on Creators

Microsoft’s live briefing today held a whole host of interesting new gadgets and adaptations to their Windows 10 landscape. From incredible looking giant Surface tablets and really precise pens to that cool dial that does… well… stuff, there was a lot to digest. But as a person who really likes the idea of escaping reality, their demos on where the HoloLens Augmented Reality is going and the introduction of yet another VR platform held the most interest.
With the HoloLens, Microsoft demonstrated some truly powerful applications for creators (which was the whole theme of the presentation). The idea that you can 3D scan a real-world object, virtualize it, and then use it within virtual environments is, frankly, astounding. The applications for this are nearly limitless, but if you’re a creative type who wants to manipulate virtual environments for real world applications—everything from designing a room to a video gaming world—this could mark a sea change in how we input visual information into computers.
The other impressive aspect was the HoloLens’ ability to create a personal interactive virtual environment that (presumably) feels like a living space. The demonstration showed us virtual shelves that held apps and a TV that you could resize and relocate just with natural gestures. It’s the closest thing yet to the interface we saw in Minority Report.
This might seem like a gimmick (and maybe it is), but it’s likely one that within 10 years will be an active part of a lot of people’s lives. From a personal perspective, though, AR has several advantages to full-on VR. VR headsets make great personal theaters, but you’re still locking the world away to experience mediums that frequently work best with actual human companionship. Devices like the HoloLens let you experience the middle ground. You’re still there in the real world, with people, but get the effect of the virtual overlaid on the real world.