Virtual Reality at Sundance Offers a Glimpse Into the Future

If film’s greatest triumph is to help us see the world from a different perspective, then Virtual Reality might just be the next big leap forward in the world of movies. That at least seems to be the position of Sundance on the new technology. You couldn’t walk down Park City’s Main Street this week without the lure of virtual worlds calling out from every side.
The New Frontiers portion of the festival was heavy with VR film this year—some 30 projects were available to festival-goers, ranging from an encounter with Star Wars droids C-3P0 and BB-8 to a scientific laboratory inside a flying whale to a police shooting filmed from four different points of view. Perspective Ch. 2: The Misdemeanor is a follow-up to a popular VR short shown at Sundance last year. The four short films tell the same story of a suspected shoplifting that turns into tragedy—one from the perspective of the kid who’s shot, one from the perspective of his brother and two from the perspectives of the officers involved. It’s poignant, chaotic and puts you right in the middle of the unfolding events.
“I don’t think there’s anything that’s more immersive than virtual reality,” says Morris May, CEO of Specular Theory, the company behind Perspective. “You can watch someone shot on television and you’re like, ‘Ah, whatever.’ But if you’re in this piece with Sean and you see your brother get shot, that’s a very powerful and impactful thing.”
Plenty of the VR projects on display in Park City were mostly about the experience, such as the video-game like Irrational Exhuberence presented by WEVR and Seed&Spark, where you used controllers like hammers to manipulate floating meteors sending mesmerizing showers of pebbles around your environment. But Perspective, The Visitor and a 12-minute horror VR film Eye For An Eye showed what new technology could do for live-action narrative films.
“It’s moving past the demo stage where you have these short films that are really about the technology and what the camera can do and the wonder of the 360 experience,” says Perspective co-creator Rose Troche. “That has to move narratively forward to where it’s really about the content. It’s nice to have things that are experiential. It’s fun to be in the ocean and swim—I love that one. But story is a big thing.”
Ben Dickinson, who directed a trippy musical experience with Reggie Watts said that the structure of traditional film has already been set. He wasn’t sure that VR was going to be the thing allowed the medium to grow in new directions—even after filming Waves with Watts—until coming to Sundance and seeing all the different ways that people were experimenting with technology. “The first great VR auteur is probably 15 right now,” he said. “They’re going to see what we’re doing and come up with something completely new.”
Waves is part live-action—with Reggie Watts appearing as host, as every member of his air-instrument band, and as a malevolent space-god who shoots a giant laser beam out of his mouth—and part psychedelic animation. Virtual reality is the perfect medium for his unique sense of surreality and humor.
Another VR film which mixes live-action with animation is Lynette Wallworth’s Collision, a documentary about an aboriginal man whose first encounter with modern culture outside his remote village was a nuclear test in the 1950s. Jaunt’s Patrick Meegan traveled with Wallworth into the outback to film Nyarri’s story and saw how the new technology could translate across cultures.
“When we arrived and showed Nyarri and some of the other folks in the community the VR headset and the cameras, it immediately made sense to them,” says Meegan. “Even Nyarri, this 85-year-old guy, is explaining to the kids, ‘The camera has 16 eyes and four ears; that’s why it can see everything.’”