6 Reasons AMC’s Preacher Will Be an Incredible TV Experience
A (Nearly) Spoiler-Free Primer to the New Series

Attention everyone—Hell hath frozen over.
Yes, after nearly two decades of numerous starts and stops, Preacher, Garth Ennis and Steve Dillon’s ultraviolent, blood-drenched cult comic series, will finally have its live-action debut in the form of a new AMC series created by Seth Rogen, his longtime writing/producing partner Evan Goldberg and Breaking Bad writer/producer Sam Catlin. For the uninitiated, Preacher centers on Jesse Custer, a small-town Texas preacher who, as the story begins, is struggling with a crippling crisis of faith. Following an encounter with a mysterious entity, Jesse suddenly finds himself endowed with supernatural, God-like abilities. Along with his criminal ex-girlfriend, Tulip, and a hard-drinking Irish vampire named Cassidy, an unsuspecting Jesse is thrust into the center of a massive struggle that encapsulates Heaven and Hell itself.
Spoiler Alert: It’s awesome. If you want a taste of what’s to come, you can watch the first few minutes in this clip:
That being said, as is the case when any beloved series or property goes through the adaptation grinder, there are the inevitable questions that it must face down. In preparation for the show’s premiere tonight, I will attempt to preemptively answer some general questions after having seen the first few episodes.
1. If you’re a fan of the comics, yes, there are differences. And that’s not a bad thing.
Ever since its initial publication in 1995, Preacher has floated around Hollywood, with a revolving door of various directors attempting to wrangle its special brand of southern fried mania into a live-action film or TV show. The most notable names included Mark Steven Johnson (of the underwhelming Daredevil and Ghost Rider), Kevin Smith (he of Clerks and podcast fame) and Sam Mendes (the Oscar-winning American Beauty director turned James Bond helmer). It only takes reading a few pages of the comic to figure out why so many tried and failed to climb this mountain:
a.) It’s a huge world. The Preacher comic is structured like an epic road trip, with Jesse and his allies traveling across the country to find and confront God. The early issues of Preacher alone not only feature a jaunt from Texas, to New York City to Louisiana, but also subplots involving quarreling angels in heaven, along with extended character flashbacks.
b.) It’s gleefully blasphemous. We live in a country where Christianity is the dominant religion (full disclosure: I am a practicing Christian myself). And though we’ve moved past the point where the church’s damnation of a project would necessarily be a “KO” deathblow, there are the obvious financial considerations to take into account. Without giving away major spoilers, the comic puts forth some fairly extreme ideas about God and faith. And when a large percentage of your potential audience risks being offended and alienated by the general premise of your tale, the behind-the-scenes financers and number-crunchers are far more likely to dismiss it as “unmanageable.”
c.) It’s violent. And, I mean, violent. Quentin Tarantino on his worst day ain’t got nothing on Ennis/Dillon. Shooting, stabbing, bone breaking, scalping, face removals, disembodiments—nothing is out-of-bounds.
d.) It’s got some truly pervy villains. Beyond the gratuitous violence, Ennis and Dillon thoroughly explored the depths of human depravity in creating their rogues gallery. In a world where your three main characters are pretty screwy to begin with, the villains’ dysfunctions are predictably amplified to the extreme. Whether it’s S&M, bestiality, incest, pedophilia or, in the case of hedonist Jesus DeSade, a compulsion to fornicate with literally anything that moves, the comic pulls no punches.
Were the series to be filmed exactly as Ennis and Dillon laid it out, not only would the pilot never make it to TV, but everyone involved with its production would probably be excommunicated from the industry. As such, Preacher the series remains a pulpy, subversive action-adventure saga, but significant plot points and characters are tweaked in order to create a more palatable experience. Some of this involves streamlining events so as to make for a more efficient narrative.