Andor Illustrates the Right Way Forward for CG-Heavy Television
Grounding itself in practical work and eschewing The Volume has been a good start.
Photo Courtesy of Disney+
With its birth-of-the-rebellion prequel-to-a-prequel, Star Wars finally has a new hope amidst a slew of underwhelming television efforts, and all they had to do was make a series that looked and felt like a real show. Compared to other Disney+ flagships, Star Wars has always fared better visually. Hiring filmmakers with an eye for dynamic, flashy spectacle (JJ Abrams, Rian Johnson, Gareth Edwards) has meant that the TV offerings have to step up to the franchise’s already established look in order to compete with the films.
But Andor isn’t the only fantasy prequel game in town. In an embarrassment of riches, HBO’s House of the Dragon and Prime Video’s The Rings of Power guide our return into the two most well-known fantasy realms, with networks and studios staking a lot on keeping up big engagement throughout a season’s run. TV may be better suited to fantasy stories than film, giving gestating storylines about centuries of lore more time to breathe over episodic installments, but that also multiplies runtimes and catapults budgets. The whole process involves tons of money and, as it turns out, labor exploitation. It’s a thankless task for animators; not only are they being burnt out and inadequately compensated, but when their work looks less-than-convincing, their talent is what’s questioned rather than the unjust and impractical conditions of their labor.
Visual effects are not the be-all-end-all to fantastical storytelling. This is drama, remember, we need characters, themes, pacing—all those regular storytelling apparati to keep us engaged with spectacle. But if mass audiences may not be regularly calling out thematic inconsistency or clumsy act structure, everyone with eyeballs can point at the screen whenever they see unconvincing visual effects. What’s more, we’re barely ever harsh on CGI in conventional, regular dramas—only when the fantastic spectacle is the draw do we see fit to complain over isolated effects. Of course, you don’t complain about dodgy effects when the show is spectacular; anyone denying their legitimate engagement with a story because of some digital hokeyness is lying to themselves about what they want out of TV.
So with its dramatically compelling characters and patient but urgent storytelling, Andor comes out a clear winner. It’s the best Star Wars TV has looked since early Mandalorian (maybe even better!); it retains the gritty aesthetic of Rogue One; everything is tinged with ‘70s smog, layered with tangible dirt. Even these brand-new sets are made mundane in the best of ways—a brick outer-rim town, a vibey bar, a corporate office—which causes everything to look and feel just enough like the world we recognize does more than offer an entry point to a fantastical world. We implicitly understand what our characters’ relationship to the spaces are, and what the interpersonal dynamics will be like inside them. It’s basic screenwriting, the building blocks of drama!
Andor’s look isn’t just commendable for its practical sets, there’s very little to fault with the special effects either, as it’s the first live-action Star Wars series not to use “The Volume.” The StageCraft video wall acts like a smart rear-screen projector, where computer-generated landscapes are blown up on massive screens surrounding actors, shifting and changing based on what effects are needed, where the actors move, and how the camera repositions.
When used in sync with various other complicated filmmaking techniques, the Volume can look impressive—see The Mandalorian Season 1 or The Batman. But just like greenscreen or compositing effects, no technology is an easy fix; you can’t just plug it in and hope it’ll look convincing, and Disney has given us plenty of recent examples of its shortcomings. (See Boba Fett, Kenobi, and, if you can stomach it, Thor: Love and Thunder.) While one piece of technology is not to blame for Star Wars TV’s recent efforts feeling lackluster, Andor’s choice is significant. Disney must still think of it as a prestigious, ground-breaking innovation, using it for their biggest event series of the year, Obi-Wan Kenobi, but letting the much less buzzy Andor go ahead without. “We’re old school,” says Andor showrunner Tony Gilroy (yes, the screenwriting legend and Michael Clayton director is doing a Star Wars show, but honestly after Robert Rodriguez helmed Boba Fett, all bets are off).