Calla Cthulhu’s Sarah Dyer & Evan Dorkin Discuss Suburban Horror & Unexpected Career Paths
Art by Erin Humiston, Mario Gonzalez & Bill Mudron
When Paste first chatted with Sarah Dyer and Evan Dorkin about Calla Cthulhu last year, we called it “the first Lovecraftian coming-of-age tale”; a description accurate enough for Dark Horse to emblazon it across the print edition’s front cover. Melding aspects of H.P. Lovecraft’s vaunted, sprawling Mythos with chosen-one tropes à la Buffy the Vampire Slayer, Calla Cthulhu introduces Calla, a green-haired teen girl with a cosmically creepy uncle and a doomed destiny in which she wants no part. The story first took full advantage of the Stela app’s unique vertical format, unleashing artist Erin Humiston to splay tentacled horror across panels optimized for an iPhone screen. Now, with reworking from Humiston and the Dark Horse editorial team, Calla exists in a standard trade format to begin an eldritch second life in print. Paste caught back up with Dyer and Dorkin to discuss their long careers, Calla’s move to print and what’s next for the Elder God’s young-adult offspring.
Paste: Congratulations on your Eisner win with Jill Thompson for Beasts of Burden! Is there a rough plan in place for when you return to that series, or is it just dependent on getting an idea and everyone having time in their schedules?
Sarah Dyer: Thank you! We were very excited to win for that issue.
Evan Dorkin: Thanks very much, and thanks for asking about the status of the series. Basically, I have the main Burden Hill storyline plotted out in advance, including the ending. I also have several one-shots plotted that I hope we can do, about the main cast as well as the Wise Dog Society. Fans should be getting some new stories in 2018.
Paste: Looking over both of your careers, it’s hard to find too many recurring themes, but both Beasts of Burden and Calla Cthulhu deal with the suburban occult. What keeps you returning to the idea of supernatural hideousness in everyday neighborhoods?
Dorkin: To be honest, the fact that Calla and Beasts both take place in a suburban setting is a coincidence. Beasts started out as a one-shot short story about a haunted dog house, the story called for a small, sleepy town. Calla developed very quickly from Sarah’s concept, and, again, called for a suburban setting—two, actually—where crazy things can go somewhat unnoticed. It’s just a good trope for folding hauntings and monsters into, [and] horror and weird fiction tends to take place in towns and isolated areas [rather] than in cities, so you have breathing room. The further adventures we have planned for Calla involve a variety of locales, including some Lovecraftian hotspots.
Dyer: I think we also both like the idea that the horrible exists in mundane everyday locations—it’s not just evil towns and creepy woods. It’s everywhere.
Calla Cthulhu Interior Art by Erin Humiston, Mario Gonzalez & Bill Mudron
Paste: Is this where you saw yourselves headed when you got your starts in zines and self-publishing? You spent time working in animation, too—is that still something you both want to pursue, or is the comic world your exclusive home for the foreseeable future?
Dyer: Ha, I don’t think I ever really thought about where I was headed! I just sort of did one project after another and there was a pretty natural progression. No master plan or anything.