Exclusive Image Comics Preview: Black Cloud Explores the Fuzzy Line Between Fantasy and Reality

The comic book medium offers the most open-ended, expansive storytelling, with no stubborn actors, insane directors or practical effects to constrain creativity. As Harvey Pekar put it, “Comics are words and pictures. You can do anything with words and pictures.”
The limitless potential of comics makes them perfect for telling stories about stories, particularly stories involving different levels of existence. A new Image series, Black Cloud, explores the power, potential and danger of the stories we tell each other and ourselves.
Through Zelda—an exile from a realm of living stories—the first issue sets up an Inception-like, multi-layered set of realities, including sketchy politicians and animal-headed creeps. Like Grant Morrison’s trippiest work, Black Cloud will make you look at life in a new way, and wonder what stories are hiding in that stranger you keep ignoring—not to mention yourself.
Paste had a chance to chat with co-writers Jason Latour (Southern Bastards, Loose Ends, Spider-Gwen) and Ivan Brandon (Drifter, 24Seven) and artist Greg Hinkle (Airboy, The Rattler) about the new series, which debuts April 5. Publisher Image also shared an exclusive preview.
Paste: What was the inspiration for this series and how did everyone get involved?
Ivan Brandon: I’m going to misremember, which will allow Jason to fix my broken memories. I remember having this idea for the reflection of a city being its own space, and I remember early on having a few drunken and/or caffeinated conversations with Jason where we riffed off of that. It didn’t take too long before we realized we were working on a comic. Those early kinds of conversations can actually be weirdly frustrating, where your mouth is writing checks your schedule can’t cash, and before you can do the math it is way too late.
Jason Latour: I remember fixating on a photograph of the skyline of New York City being reflected in the water, I mean some really cheesy shit that made it seem like there was a city beneath the city. So Ivan being a writer from New York, it was kind of a natural thing to talk to him about at the bar or over dinner. Just how there’s all these weird stories about New York that really don’t line up to the reality. Almost like they live in that other city.
And over time that conversation turned to how narrow and interchangeable people’s definitions of reality are. When you’re an artist or a writer you really kind of live in both your head and the outside world, and where those places smear or get confused can be a really weird, tricky space to navigate.
So it just seemed obvious that our story was about someone wrestling with both worlds. A character in Zelda whose ability to reshape her reality has finally created conditions she can’t seem to change with a snap of her fingers. It’s quite literally an attempt to do a story about reality vs. fantasy.
Greg Hinkle: Ivan and Jason emailed me and asked if I’d be interested in working on an idea they’d been playing with. They proposed to me this idea of a reality in which dreams and stories took physical form, and that on each trip into that world we’d get to explore the various fiefdoms of that space. The opportunity to get to participate in that level of world-building with a team of creators who I’ve looked up to for a long time was impossible to pass up.