IDW’s Hasbro Mash-Up Revolution Isn’t Revolutionary, But It Is a Ton of Fun
Main Art by John Byrne
Comics and toys go together like Batman and Robin, brunch and white people or, as Cal Naughton Jr. famously said, cocaine and waffles. Long before movies were spun off toy franchises, the smaller-budget world of comics hosted series based on G.I. Joe, He-Man, Strawberry Shortcake and plenty of other plastic properties. Even Marvel and DC events like Super Powers and the original Secret Wars were inspired by toy lines. More recently, DC’s Bombshells comic—featuring an all-female lineup of World War II-era superheroes—started as figurines, which my secret decoder ring says is Latin for “fancy toys.” Since the days of yore, toys have inspired comics.
The toy comic to end all toy comics arrived last week in IDW’s Revolution event-a-palooza. Bringing together Hasbro properties Action Man, G.I. Joe, M.A.S.K., Rom, the Micronauts and the Transformers, Revolution begins as a five-issue main series and spins off into crossovers, tie-ins and the dawn of a shared universe. Based on the first issue, Revolution—written by John Barber and Cullen Bunn, with art by Fico Ossio—is at once ambitious and trendy, but fun enough to please anyone except the most rabidly toy-phobic.
Beneath that fun, readers may detect a strong whiff of two psychological conditions that infect many corporate properties today: universe envy and reboot denial. Universe envy can be felt most often in the movies, as DC clumsily tries to catch up to the Marvel Cinematic Universe, and properties from Star Wars to Universal’s monster lineup (including Dracula, Frankenstein, the Wolf Man, etc.) try to establish their own shared universes. Hasbro is linking the exact same franchises in the movies as they are in Revolution, perhaps hoping their comics might feed the movies Marvel-style. For the corporate set, making a great movie or comic isn’t enough anymore: everything’s got to connect since Marvel’s Ponzi-verse has paid off so handsomely.
But as comic book and movie franchises reimagine, reinvent, refresh, rejigger and rebirth their all-new, all-linked universes, they avoid one r-word: reboot. The corporate-ese in IDW’s press release is a bit painful on this point: “It’s not a reboot, but an evolution of the continuity we’ve established as we open up a new chapter of storytelling involving all of these properties.” Methinks the publicist doth protest too much. Marvel made similar denials in the wake of last year’s Secret Wars, and DC insisted “It’s not a reboot…and it never was” when hyping Rebirth. If comic fans and journalists claimed that a company’s product promoted familial relations with chickens, they wouldn’t deny it as vigorously.
Revolution #1 Interior Art by Fico Ossio & Sebastian Cheng
The first issue of this mammoth event begins, appropriately, with a mountain blowing up. That explosion sets off a conflict between the two most famous Hasbro lines: G.I. Joe and the Transformers. The Transformers have already raised some suspicion thanks to an ominous declaration: “It is time for humankind to enter the cosmic community!” Hey, buy us a drink first! Writers Barber and Bunn create a delicious “shoe is on the other foot” scenario as G.I. Joe—the ultimate Americans—are on the frontlines against the Transformers, who are apparently being very “American” in their pursuit of resources and empire: that blown-up mountain is full of Ore-13, which can be turned into Energon. Just as critics of U.S. foreign policy believe we’re all about the oil, the Joes think the same of the Transformers.