Warcraft

It’s rare to see a film that fails on almost every level. Duncan Jones’ Warcraft is one of those films. Already seriously in the running to take the prize for Worst Movie of 2016, Warcraft may prove that the fabled video game adaption “curse” is so strong that it can bring even the most talented of young filmmakers to their knees.
Here directing as well as co-writing, Jones doesn’t bring to his third feature any of the passion he has shown in interviews and at press conferences towards the game which inspired this unholy creation. Jones probably really is the WOWer he claims to be, but the material just doesn’t seem like a good fit for him as a filmmaker. Jones’s previous projects, Moon and Source Code, were lean and moody psychological sci-fi, whereas Warcraft is a dumb, lumbering, colorful fantasy epic. In the hands of Jones, before now a somber and introspective director, a film that could have been at least mindlessly entertaining is unexpectedly dour.
It’s also lazily put together. The action sequences are a jumble, and the mixture of accents—British, American, Irish, whatever it is that Australian Travis Fimmel is attempting—makes for a constantly jarring sound melange. The special effects certainly don’t look like they were approved by a man who thought of this as a passion project. FX-wise, Warcraft is a clumsy step backward from Avatar (which, don’t forget, was made seven years ago). Jones’ heavily CGI’d film instead somewhat ironically often resembles a lengthy video game cutscene. Speaking of Avatar: As much as James Cameron’s film was criticized for its generic plot, it at least established its alien environment perfectly well, something Warcraft never manages to do.
Vaguely, it seems we’re in a combative Lord of the Rings-type world of men, orcs, elves, dwarves and wizards, but there’s never a clear sense of place or history. We never totally get why the orcs of Draenor are fighting the men of Azeroth, never truly learn what the mysterious soul-draining energy known as the Fel is, never fully get an explanation of what human grand wizard Medivh’s (Ben Foster) scheme is. To a World of Warcraft fan, it perhaps makes perfect sense, but to an ordinary cinemagoer, discovering all this for the first time, it’s just gobbledygook. If this all sounds like material that an actor would have a difficult time selling, then you’re absolutely right.