5 Things We Want in the Next Apple TV
So we know that Apple is working on a new Apple TV, the streaming device that facilitates all Netflix binges and kills all productivity. However, we’re short on specifics: no release date, no feature details, and no word about price changes. This makes it difficult to get a sense of what’s going on with the project. We don’t even know if it will make it through Comcast’s recent acquisition of Time Warner Cable—with which Apple has been negotiating for content partnerships—if indeed the acquisition is completed barring anti-trust involvement.
But here’s something we do know: what we liked and disliked about the original Apple TV, and what we want from the new one. Here are our top 5 hopes and dreams:
1. More Content Options of Any Kind
Let’s start with the basics: Apple needs to fix the Apple TV’s fundamental problems. Obviously, that’s content, of which the original Apple TV had comparatively little. That partially had to do with being relatively new in the market at the time, but currently with Roku’s app dominance in sheer numbers and Google Chromecast’s recent opening up to 3rd party app developers, Apple needs to beef up its offerings if it wants remain in the conversation.
More fundamentally though, why else would we want a streaming device if not for its content? Right now, Netflix, Hulu Plus, and the iTunes store are my biggest use-cases, but I constantly find myself jumping out of the Apple TV experience to get my full content fix. It doesn’t have to be merely an increase in numbers – an equally valid option would be an emphasis on content curation. Just give me a reason not to switch to the cheaper Chromecast.
2. Improved Overall User Experience
Here’s the other fundamental problem: just using the darn thing. The original Apple TV had a text-based user interface that befuddled easy navigation. Using it on a daily basis felt clunky and confusing, and moving through screens often takes a while. While later versions improved these problems – including tighter controls and bringing images into play – the entire user experience still feels cold and vaguely incomplete. In a way, it feels like a parody of the Apple design aesthetic: all the minimalistic cool without the technical tightness and/or humanity.
The remote control embodies this sense of parody. Too skinny to allow a good grip, and too basic to facilitate comprehensive control over the device, it seems like the product of a compromise in function for the benefit of aesthetics. What would be nice? Quicker flow, increased response rate, and a less pretentious remote control would be nice to start with. Or, you know, a complete overhaul.
3. Game Console Support and Integration