Despite Its Flaws, The Walking Dead: World Beyond Has Interesting Implications for the Franchise’s Future
Photo Courtesy of AMC
The Walking Dead first premiered on AMC on Halloween night in 2010, and has since become one of the network’s (and television’s) biggest hits. Now in its eleventh and final season, it has also spawned two spinoffs—Fear the Walking Dead and The Walking Dead: World Beyond—with two more on the way, as well as three films focusing on original franchise protagonist Rick Grimes (Andrew Lincoln). While Fear the Walking Dead has also boasted strong ratings and largely positive reviews, World Beyond, which premiered last year, has floundered, with episode ratings among the lowest in the entire franchise, resulting in its cancellation after only two seasons. But was it really given a fair chance?
The Walking Dead: World Beyond is the young-adult novel in the franchise—set 10 years after the zombie apocalypse began in The Walking Dead, it follows a ragtag group of teenagers who become heroes in the midst of very big, dangerous problems. They’re the masterminds, the only ones who piece together what’s really going on, and the only ones who can stop the bad guys. The adults around them are either villains or otherwise minor players who help the group navigate the realities of a post-apocalyptic world they’ve largely been sheltered from until this point. And just about everyone, teens and adults alike, has a secret they’re shielding from the others, whether that’s a dark piece of their past or the truth about their identity.
Because the franchise up to this point has centered on adults fighting for survival, this setup can sometimes fall flat in a way it wouldn’t if it were, in fact, a YA novel, but it does make some sense within the show’s framework. In this piece of the Walking Dead universe, the survivors of the zombie apocalypse aren’t wandering from community to community battling bad guys along the way. They’re carrying on almost as if life is normal, with a team of their most brilliant scientists working to find a way to stop the zombification process entirely—and one of our teens, the brilliant but rebellious Hope, has been recruited for that project.
Despite the low ratings, cancellation, and very valid criticisms, this fresh premise makes World Beyond the most fascinating of the three Walking Dead shows, and it’s worth sticking with—or revisiting, for those who have abandoned it.
For all the Walking Dead’s flaws—like the never-ending parade of increasingly psychotic villains—it understands how people would behave when faced with the dead walking the Earth. Of course some of them indulge their power-hungry desires and resort to extreme violence or set off atomic bombs. Of course some of them reinvent themselves, taking on over-the-top royal personas and keeping pet tigers, or become the cold gatekeepers of their carefully vetted communities. And on the other end of the spectrum, some find a way to continue nearly uninterrupted, maintaining social structures, schools, government, and a military in an insular community where residents are largely shielded from the horrors their compatriots face every week in the other shows. In World Beyond, they haven’t accepted walkers as the new normal; they’re actively trying to end the blight—and they’ve got some pretty horrifying ways of going about it.
The first season of World Beyond focused on polar opposite teenage sisters Hope (Alexa Mansour) and Iris’ (Aliyah Royale) quest to track down their father, Leo (Joe Holt). They were joined by a few others who tagged along—peers Elton (Nicolas Cantu) and Silas (Hal Cumpston) and later, Percy (Ted Sutherland), with adults Felix (Nico Tortorella) and Huck (Annet Mahendru) following—until it was revealed the whole thing was a setup, a plan to manipulate Hope into joining Leo to do research for the mysterious CRM, the specter of which has now begun to hover over all three Walking Dead shows. Meanwhile, the satellite sites of Omaha and Campus Colony were destroyed by what the CRM claims was a massive horde of walkers (or empties, as they’re called in World Beyond). Season 2 then brings the group to the CRM headquarters, where father and daughters are reunited. But as the group becomes increasingly suspicious of the CRM and uncovers more and more of the truth, it moves the show from a coming-of-age apocalypse story to something more sinister.
(Note: Light spoilers in the following paragraph if you aren’t caught up and don’t want to know anything):