Max Landis Twists Swords-and-Steeds Fantasy in New Comic, Green Valley

Though we haven’t seen it yet, you can feel the twist looming just behind the lush hills of Green Valley. Like a listless 30-something meeting the man of her dreams only to discover he’s a hitman, or the high-school underdog gaining mind-melting powers and transforming into a cruel despot, the knights at the center of this nine-issue maxiseries come from the mind of Max Landis. The writer and pop-culture omnivore behind such films as Chronicle and Mr. Right as well as the comic Superman: American Alien, Landis has united with Amazing Spider-Man artist Giuseppe Camuncoli, inker Cliff Rathburn, colorist Jean-Francois Beaulieu and letterer Pat Brosseau to tackle what begins as a Tolkienesque fantasy romp and will end as…something substantially different. (Landis even admits the twists and genre experiments multiple times in the interview below.)
But this new project, whose first issue launches tomorrow from Image imprint Skybound, starts on a purely entertaining note. A circle of legendary knights—Gulliver, Ralphus, Bertwald and Indrid—defend their town from a volley of barbarians with incredulous finesse and arrogance. (The banter on helmet size is also especially endearing.) But solicitation copy warns that “there’s no such thing as wizards, dragons don’t exist, and nothing is as it seems in the town of Green Valley,” so prepare for a huge dose of emotionally crippling post-modernism in the very near future. But, much like Landis, we don’t wish to spoil even the lesser twists that turn this upstart comic into an engaging late-year surprise. Check the interview below for Landis’ thoughts on escapism, Medieval bromance and how he balances his comic/movie/TV-straddling career.
Paste: You came up with the concept of the comic book when you were very, very young: what age are we talking about, and how would you describe yourself as a child?
Max Landis: I was extremely excitable, and wired and very scrambled. I loved my stories though; the edges of the idea for Green Valley, the Knights of Kelodia at least, probably showed up when I was around six or seven. I had a real interest in combining iconographies, although I didn’t think of it that way back then. I was always coming up with stories about aliens and cavemen, or cowboys and zombies, that sort of stuff. Green Valley ultimately reveals itself to be an extension of that.
Paste: Green Valley also shows up on a list of every script you’ve ever written; do you usually give an idea this much iterative love over the decades? What makes this story special compared to others you’ve conceived?
Landis: The characters and the twists. The way the characters feed into the twists, more specifically. There are a couple key images in Green Valley that I find myself thinking about once a month or so; I couldn’t let that stay in my head forever. I keep coming back, also, to one of the central climactic images of Green Valley. I Google it weekly almost to make sure no one has done it yet. I am excited to be the first.