Alita: Battle Angel

Alita: Battle Angel begins with Dyson Ito (Christoph Waltz), doctor to cyborgs, scavenging through a junkyard full of spare parts in order to find anything he can use. What better way to start a film than with a metaphor about itself? Just like Dr. Ito, director Robert Rodriguez and co-writer/co-producer James Cameron sift through the remnants of established sci-fi and cyberpunk properties in order to glue together a recognizable and cohesive narrative within the confines of its genre. Considering the talent involved, it’s not surprising that the finished product is a frequently fun and kinetic, visually pleasing sci-fi/actioner, albeit one that doesn’t have a single new or fresh part embedded in it. Again considering the talent involved, that feels like a lost opportunity.
Based on the popular manga, Gunnm, Alita: Battle Angel mostly takes its visual cues and narrative structure from a 1993 anime adaptation by the same name. That anime is barely an hour long, yet manages to pack in a sprawling cyberpunk universe with a deep and complex lore that supports whatever over-the-top tech fetish cyber action it throws at you. The story follows Alita (Rosa Salazar), whom Dr. Ito finds during his junk hunt and brings back to life. Her brain is human, but the rest of her is artificial. Just like a cyborg version of Jason Bourne, she doesn’t remember her past, but has supreme ass-kicking instincts, leading Ito to suspect some sinister military use in her past.
Right off the bat, we get a bundle of cyberpunk anime tropes for the price of one, as Alita struggles to figure out her identity. What the word “identity” means in a world where people are more machine than human? Is she human? What is human? Of course, one can’t expect the intimately detailed level of scrutiny into these existential themes the way, say, the splendid 2001 sci-fi anime Metropolis did, since the $200 million budget requires an easily digestible piece of PG-13 mass entertainment that can’t afford to be too heady. Instead, things are kept light and nimble, with a plentiful supply of admittedly exciting fight and chase scenes kept on hand.
The future world that Battle Angel inhabits is the lovechild of Blade Runner and Mad Max, a grimy post-apocalyptic city that’s also a grand, overpopulated cyberpunk metropolis. It may be derivative as a design choice, but it’s more visually creative than the trailer park Jenga that was the economically struggling future city in Ready Player One. Apart from Alita gradually figuring out her ass-kicking skills, there’s another clear reason for giving the character amnesia: So she can be used as an exposition dump to settle the audience into the story’s world and the hodgepodge of various sub-plots that co-screenwriters James Cameron, Laeta Kalogridis and Robert Rodriguez cram into a two-hour runtime.