10 Years Later, The World’s End Remains Edgar Wright’s Best Movie

“You can’t go home again.” It’s an expression meant to convey the futile attempt of trying to find emotional solace by returning to the place you once lived because, inevitably, it’s not that place anymore. Your old haunts become unrecognizable, neighbors and acquaintances move on with their lives or leave altogether, and the entire feel and texture of the town seem feigned, like a wholly different place masquerading as the setting that was once your home. But it’s you that’s changed too. The physical location could stay exactly the same and it’s still likely you wouldn’t find it quite the same—you’ve gotten older, your priorities are different, you have a family and a job, you’ve built out an entirely new life in your adulthood. You’re an entirely different person.
That is, unless you’re Gary King. The protagonist of The World’s End, the final entry in Edgar Wright’s Cornetto Trilogy, seemingly hasn’t changed a bit. He’s the same old reckless 17-year-old kid, trapped within the body of a 40-year-old. Played by Pegg, he wears the same Sisters of Mercy T-shirt, has the same greasy dyed-black hair, and fantasizes about the same night from over 20 years ago: An unsuccessful attempt by him and his shithead high school buddies (the adult versions of which are played by Nick Frost, Martin Freeman, Paddy Considine, and Eddie Marsan) to complete The Golden Mile, a raucous 12-location pub crawl in their hometown of Newton Haven.
Now in rehab, estranged from his friends and generally unsuccessful, Gary latches onto the idea that maybe you actually can go home again, and perhaps getting the gang together to finish out that fateful night would bring some sort of sense to his world. His myopic, self-destructive worldview will be the catalyst for his own self-actualization, but it’s also going to take the intervention of his friends, an alien robot invasion, and perhaps even the end of the civilized world. Through this, The World’s End becomes the most emotionally mature and resonant of any of Wright’s films, an existential crisis from an efficient purveyor of vibrant cinematic style. Ten years on, it continues to be his best movie.
Whereas the previous entries of this loosely-connected series had their outlines heavily defined by parody and homage, The World’s End finds its own distinct groove as the entry that isn’t indebted to one obvious filmmaker or genre in particular. The initial film Shaun of the Dead managed to carve out its own sense of identity outside the obvious joke of its title by taking a wry sense of humor, visual wit and potent emotion, and merging them with the sense of bleak, encroaching dread that defined the films of zombie master George Romero. Hot Fuzz is perhaps the most outright caricatural of the three, as well as the most exhaustively funny and gag-filled, its buddy-cop narrative in constant conversation with the likes of murder-mystery storytellers such as Agatha Christie and bombastic action-filmmaking auteurs like Michael Bay and Tony Scott.
Each of these films is a genre exercise, and after stretching their chops in horror and action, The World’s End finds the filmmaking team working in the realm of sci-fi, but without the same specific reference points. Of course, Wright is notorious for having his own voracious appetite for film, and his projects are always partially assembled out of love for his biggest influences—not to mention the plot here is something of a paean to Invasion of the Body Snatchers. But, after directing Scott Pilgrim vs. The World (based on the series of graphic novels), this is his first film that feels entirely his own, which would continue with follow-ups Baby Driver and Last Night in Soho (though the latter is very obviously an ode to the Italian giallos of the ‘70s). But what’s especially salient about The World’s End is how long it takes to make its turn into genre, and how it allows the extended first half of the film, which is exclusively about friendship, aging and gentrification, to inform the back half in which it’s revealed that the small town of Newton Haven has been taken over by (literally) blue-blooded, homogenized androids, all part of a larger alien operation from an entity known as The Network.
The Network represents a larger thematic thread that’s introduced early in the film when the group finds that the old pubs they once frequented are unrecognizable as they once knew them and far too recognizable between one another, as they’ve been bought out by chains that proceeded to suck out any sense of distinction or personality. As Considine’s Steven points out: “Starbucking, man. It’s happening everywhere.” The Network’s invasion of Newton Haven manifests this corporatization of small-town institutions writ large, as an entire town has fallen victim to an entity that sees Earth and humans as too uncivilized to coexist with other planets in the galaxy. There’s no better example of their argument than Gary King himself.
Part of the unexpected genius of The World’s End when compared to its predecessors is the flipping of the character archetypes that the two regular leads Pegg and Frost get to play. In Shaun and Fuzz, Frost is, broadly, more of the bumbling buffoon and emotional catalyst to Pegg’s straight man. Here, Pegg is still the top-billed main character, but he’s the grating and provoking presence to Frost’s Andy who, at this point in his life, wants nothing to do with Gary. When Gary makes the rounds between his friends at the beginning of the film to convince them to get back together, Gary pointedly goes to Andy last after assuring the rest of the crew that he’s already agreed to come, despite Andy no longer speaking to Gary after he caused a drug-spurred major medical accident for Andy in their teenage years. Typical of Gary, he seems to be willing the truth into existence. All it takes to get Andy on board are his sympathies after Gary tells him that his mother died—a little white lie worthwhile if it means Gary is allowed to live out the greatest night of his life once again.
Pegg and Frost are perfect in their switched-up personas, and each finds great emotional truth in their performances. Gary is often no less than an unscrupulous asshole, constantly manipulative of his friends’ feelings in order to get what he wants, perpetually emotionally stunted as the ultimate example of someone who peaked in high school. But he’s also a character of great tragedy, one beset by rampant alcoholism and driven by a yearning for the past and for his lost relationships with his friends. He’s a man terrified by the concept of change and aging. Meanwhile, Andy is ostensibly the well-adjusted one, working as a lawyer and with a family to take care of, whose own personal calamities come to light as the night presses on and everyone gets drunker and more unhinged.