About the Book
About the Author
A self-learning guide, teaching the art of problem solving.
This book use puzzles and games, as tools to
teach fundamental skills and concepts.
Minimum of high school education.
needing analysis, problem solving, decision making, skills.
students, NEET’s (Not in Education, Employment, Training), the employed.
The problem solving angle:
Each puzzle/game is considered a
problem to be solved.
Problem solving phases – Identification
of the problem, Ignoring redundant and irrelevant information, Analysis, Getting wrong or sub-optimal solutions, Zeroing in on the optimal solution
(deciding), Implementing the solution, Reviewing your solution (seeking user
and stakeholder feedback), Re-implementing a better solution (process improvement).
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