TV Rewind: How Adventure Time‘s Biggest Arc Dismantled Its Hero’s State-Sanctioned Violence
Photo Courtesy of Cartoon Network
Editor’s Note: Welcome to our TV Rewind column! The Paste writers are diving into the streaming catalogue to discuss some of our favorite classic series as well as great shows we’re watching for the first time. Come relive your TV past with us, or discover what should be your next binge watch below:
Adventure Time, during a period when grabbing your friends is a health hazard and going to distant lands is prohibited by law, is the perfect dose of empathy and chaos—slapstick and heart—for those seeking comfort. Completing a full series watch of the iconic, industry-redefining Cartoon Network animation now has a pot of gold at the end of its goofball rainbow: HBO Max is releasing a handful of sequel specials following key characters from the show under the banner of Distant Lands, starting June 25, 2020. So ok, that’s a pretty short deadline for watching Adventure Time’s incredible (nearly flawless) run of 283 episodes. But if ever there was a suitable environment for honing your binge-watching skills, it’d be one that encourages thinking about deconstructing state-sanctioned violence.
The adventures of Finn and Jake, set in a literally candy-coated post-apocalyptic future caused by humanity’s own warring tendencies, has a decent split of bittersweet vignettes (that come later in the series), utterly surreal silliness, and gutbustingly funny standalones. Very little is overtly serialized, so picking and choosing what you watch won’t prevent you from following the nuanced development and growth of its world, its residents, and their heroes. One hero in particular, Finn, has an extraordinary amount of growth over the series that falls directly in line with Adventure Time’s central subversion of the easy fairy tale expectations foisted upon a kid-focused fantasy environment.
Created by Pendleton Ward, Adventure Time may have plenty of Tex Avery mania, but it’s nearly free from Disney-esque moralizing. It undermines tropes, specifically dismantling childhood roots of violence and militaristic thought; fitting for a show bookended by war (the Mushroom War on one side and the Gum War on the other). Finn, who wants so desperately to be a hero, fights with true justice in his heart. From the very beginning of the show—like S1E5, “The Enchiridion!”—Finn has had qualms about violence (especially when someone instructs him to do so).
He freely uses it on ogres and dark magicians, but refuses to smash an ant as commanded because it’s “neutral” rather than “evil.” It’s a funny reference to Dungeons & Dragons moral alignments, but it also shows a seed of doubt planted in this boy’s mind. There’s something wrong with fighting—at least SOME of the time, as Finn’s gung-ho self-righteousness leads him to smack around an innocent guy dressed in some devilish pajamas.
These misunderstandings and mishaps never come from a place of evil or spite. Finn’s as good as possible, but his actions still often result in failure, unfulfillment, and long-term pain. No matter what dimension or version of reality he finds himself in, he keeps losing one of his arms, for example.