Charlotte Nicdao on the Future of Mythic Quest and Poppy’s New Game
Photo Courtesy of Apple TV+
Poppy Li isn’t the underdog anymore—and Charlotte Nicdao, who plays the headstrong game designer on Mythic Quest, knows it. Not only does she know it, but so does the rest of the world, now that the finale of the show’s second season has aired on Apple TV+. With the world as her digitized oyster, anything is possible for Poppy, Mythic Quest, and future games to come.
That is, of course, if she can wrap her head around being a good leader. Which, as Season 2 has continually shown us, has presented a challenge around every corner, from mentorship to grand speeches. Sure, Poppy knows her stuff, when it comes to gaming. But she lacks a certain sense of humility when it comes to instructing her inferiors, and her terse work relationship with the all-powerful Ian (Rob McElhenney). The finale left us rather open-ended: will Poppy rise to the occasion and continue to churn out stellar gaming content? Or has she hit her sophomore slump? (Note: the show sure hasn’t.)
We got to speak to the actress about filming in quarantine, her epic ideas for upcoming episodes, and what she hopes for Poppy in the potential season to come. Some very minor spoilers for the Mythic Quest Season 2 finale ahead (if a workplace comedy is spoil-able).
This interview has been edited for length and clarity.
Paste: Your role in Mythic Quest—and just the show in general—was probably the best portrayal of the pandemic. How was filming during that time?
Charlotte Nicdao: I imagine you’re referring to the quarantine episode. That episode, the making of that episode was the proudest moment of my career, really. As a team, the cast and crew came together in a way that I’ve never had the opportunity to work, to make that episode happen. We were in the thick of it. We were only a couple of months into the pandemic, and we were really uncertain about what was going to happen, how long that was going to last for. A lot of us were really afraid. And out of that, we managed to make something that really expressed all of those different emotions. And it was funny. Triumphant. I’ll always be extremely proud of what we managed to make with that.
I always say that there wasn’t that much acting required for that scene. [Laughs]. I was in a space that I think a lot of people were in at that time.
Paste: Did you play a role in the writing or creation of that episode?
Nicdao: No, actually. Usually, the show is very collaborative, and the writers are all so amazing. It’s not like there’s anything to ever improve on, but I’m always grateful for the fact that our characters and our storylines are always a conversation. Which is really empowering and cool. But that episode was very much Megan [Ganz] and Rob [McElhenney] and David [Hornsby], they put their heads together and wrote it before they even told us that we were even going to be doing it. They were sort of like, “Well, what if we made this episode?” The first part was a secret from everyone. Then, when we decided we were going to do it, they sent us the episode. It was mind-blowingly good—which is always such a gift when you’re an actor, to receive a script like that.
Paste: Shifting gears into Season 2—which I loved, it’s fantastic—Poppy’s struggles in Season 1 (to be seen by Ian) and in the special (against isolation) are some of the stand-out moments in the show. Now, her quest is to become a better leader. Do you think she’s reached that point, or is there still a lot of room to grow?
Nicdao: You’re absolutely right. We’re really used to seeing these stories of the hardworking underdog that doesn’t get their due finally finding the success that they’re been working for forever. And then, that’s usually where the story ends. It’s like: “They did it!” But with our show, the world keeps turning. That underdog keeps living—only, they’re not an underdog anymore. They have absolutely no experience in being a leader or having this much power. I was really excited to explore the idea of this character, Poppy, who is so good at her job as a programmer, and really not that good at being a leader. Having to discover what being a boss means for her, specifically, throughout the second season.