Graphic: The Game of Thrones Good/Evil, Rigid/Fluid Matrix
In our weekly Game of Thrones email reviews, Josh Jackson and I often talk about the rigid or fluid thinking of the various characters we encounter in Westeros and beyond. Who can adapt to complicated times, and who cannot?
When I wondered aloud to our designer Sarah Lawrence whether we could make a sort of matrix, placing each character where they belong on the rigid/fluid axis and a good/evil axis, she made it happen. Check out the graphic below, which includes a deeper explanation, for the results.
Click image to expand on this page, or click the link below for a bigger, full-size version.
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