TV Rewind: Why Scooby Doo, Where Are You! Has Withstood the Test of Time
Photo Courtesy of Warner Bros. Animation
Editor’s Note: Welcome to our TV Rewind column! The Paste writers are diving into the streaming catalogue to discuss some of our favorite classic series as well as great shows we’re watching for the first time. Come relive your TV past with us, or discover what should be your next binge watch below:
In the 55 years since Scooby Doo and the Mystery Gang made their TV debut in 1969’s Scooby Doo, Where Are You!, it feels like there hasn’t been a single year without at least one piece of Scooby Doo content on the airwaves—whether that’s its various TV series, numerous live action iterations, or the countless straight to DVD or TV movies. The gang is an undeniable cultural mainstay, but what was it about the original series that launched a household name? Was it the distinct archetypes, instantly recognizable character designs, and unforgettable catchphrases? Maybe the accessibility of its episodic mysteries? Or, in the immortal words of former-Fred Freddie Prinze Jr., was it just that “it was a talking dog, you know?” In the wake of Max’s much-loathed Velma series, Scooby Doo, Where Are You! illuminates the legacy of the Mystery Gang, especially as a series and group of characters that remain undeniably timeless and infinitely malleable.
Unless you have truly been living under a rock since the early ‘70s, then the players and plot of Scooby Doo, Where Are You! are familiar, but just in case: the series follows a group of “meddling kids:” jock Fred (Frank Welker), original “it girl” Daphne (Stefanianna Christopherson), brainiac Velma (Nicole Jaffe), hippie Shaggy (Casey Casum), and their dog Scooby Doo (Don Messick) as they travel around in their blue and green Mystery Machine van, solving seemingly supernatural mysteries. Scooby Doo, Where Are You!’s formulaic episodic structure and archetypal characters may have made the series memorable, but it is also had a pattern that simply could not be replicated—though not for a lack of trying from Scooby Doo-studio Hanna-Barbera. Jabberjaw, Clue Club, Goober and the Ghost Chasers, Speed Buggy, and many more “4 kids and a pet—or sentient car—solving mysteries” cartoons were made by the studio in an attempt to replicate the runaway success of Scooby Doo, but lighting only struck once.
After all those copycat one-season-wonders, what was it about Scooby Doo that was so special? For starters, in spite of the clear archetypes present within their characters, Scooby Doo never leaves its characters in boxes, stereotypes be damned. While it would have been easy to let a character like Daphne coast through the series as a pretty airhead meant for nothing more than luring the various ghosts and ghouls into traps, she is so much more than that. Almost always allowed to be just as smart as her peers, Daphne is as instrumental as Fred and Velma when it comes to putting the pieces together of their endless mysteries. Fred, while clearly the group’s de facto leader, never acts as though he’s above his friends, always letting Velma take lead on the unmasking, while counting on Scooby and Shaggy to help in creating the perfect trap. And in spite of Shaggy and Scooby’s cowardice, they always manage to aid in some way, intentionally or unintentionally. Most importantly, though, is the group’s dynamic. Each character fills in the blanks of the others—Fred’s confidence makes up for Shaggy’s cowardice, Daphne’s social skills elevate Velma’s smarts—while genuinely caring for each other. There’s no true in-fighting, but they still bicker and joke like real friends do; the group feels grounded and whole, talking dog and all.
By continually subverting its established stereotypes, Scooby Doo, Where Are You! never truly feels like just a kids cartoon. It’s silly at times, of course (there is a laugh track over its animated jokes, after all), but it understands the inherent campy nature of its eclectic group, as Fred’s traps become increasingly ridiculous or the series’ spooky villains haunt the gang in silly costumes. In conjunction with its silliness, though, it respects its young audience by including more mature themes. The villains in Scooby Doo are always selfish or greedy or just plain not nice, similar to a majority of the family-friendly media at the time. But the ways in which those negative characteristics are presented ring more true to reality (both in the ‘70s, after the political turmoil of the previous decade, and now) in ways that still feel poignant.