Steve Orlando & Jakub Rebelka Bring Sci-Fi Family Drama Home in Namesake
Main Art by Jakub Rebelka
In his comics-writing career, Steve Orlando has built a passionate fanbase through driving books that walk effortlessly between character and action. His first comic, the “queersploitation” Jamaican revenge epic Virgil, began as a Kickstarter project before being published by Image last year. His success with DC’s Midnighter solo title spawned not only an exclusive contract with DC last spring, but also a Midnighter and Apollo miniseries to follow it.
Though he’s also working on Supergirl and an upcoming run on JLA, Orlando is making a single foray into creator-owned comics this year with Namesake, illustrated by Polish artist Jakub Rebelka and published by BOOM! Studios. In the new miniseries, Orlando addresses the story of a son trying to lay his fathers’ (plural) remains to rest. The creative team pushes that emotional concept into the realm of sci-fi/fantasy, as each of Jordan’s fathers comes from two very different worlds; our Earth and the magical realm of Ektae only connect for a few days every decade, giving Jordan’s mission a new extra-dimensional air of urgency as he also struggles with his own internal challenges. Namesake is a classic hero’s journey, complete with both punching and self-discovery, set in an entirely new and unique world. Paste chatted with Orlando and Rebelka to discuss the inspiration and process behind this startlingly original project.
Paste: Finding the right collaborator to work on a creator-owned title can be a difficult and lengthy experience. How did you two meet and decide to collaborate, especially since Jakub is relatively new to comics?
Steve Orlando: The credit for connecting with Jakub for Namesake goes to our on-point editor Eric Harburn. Eric and I had been shooting concepts back and forth for years, but when the idea, the image of Jordan Molossus and his Urns popped into our heads, it was something we both latched onto. Like I said, Eric and I had been talking for years, trying to find the right concept. He is intensely dedicated to watching up-and-coming creators, and being there first. In my case, we had been talking since Undertow.
And he is likewise dedicated to reaching out to new and exciting artists. Once Namesake began to come to life, Eric brought up Jakub, whose work I was not yet familiar with, and I couldn’t imagine the book without him on board. I can’t credit Eric enough for having his eye on the movements of comics and being able to visualize a team, then make it a reality. Jakub’s style is like nothing we’ve seen before in American comics, and that’s perfect to bring to life the world of Ektae.
Jakub Rebelka: In my case it was Eric and [Assistant Editor] Matthew [Levine] from BOOM! who contacted me. They sent me the synopsis of Namesake written by Steve. I started to read: “Earth intersects with Ektae for seven days every seven years” / “Portals, Magic, Strange technology” / “Main character Jordan is on the quest from Earth to Ektae to deliver his parents’ ashes to their rightful resting place”—right away I started to picture those things in my head and there was no turning back. I had to illustrate this story.
Namesake Variant Cover Art by Artyom Trakhanov
Paste: Steve, you mentioned in a previous interview that you want to actively collaborate with Jakub, and the importance of trusting and being open to co-creators. What did the creative process look like for the two of you?
Orlando: For me, working a different schedule on a different continent than Jakub, it’s exactly what you said, it’s about trust. That means giving wide berth for character designs and visual cues. I try to talk more about the feeling brought on by a design than what it actually looks like as much as possible. And it means opening up the script as much as possible when it comes to layouts, beats and storytelling, to let your collaborator flex their muscles and deliver something better than you could have ever imagined. And then you do the hard part: you let it go out into the world. You plant the seed, and let it grow in its own way. Every script that goes out is an undefined moment, and Jakub takes those moments and delivers more than 100% every time.
Rebelka: Steve and the BOOM! team gave me a LOT of freedom in creating the characters and building the world of Ektae. I am very grateful for this level of trust. Being able to imagine all the elements of a different world, including vehicles, buildings and a way that those people are dressed is a dream situation for every artist. Steve often left some notes and references for me in the script. Those guides were very important for me because I knew in which direction he wanted to go; the way I was going to get there depended on me.