Robot Dreams Filmmaker Pablo Berger on New Yorkers, the 21st Night of September, and What’s Next

If you tuned into the 96th Academy Awards last March and got a little confused by one particular nominee for Best Animated Feature—Robot Dreams—you’re not alone. While its category peers, Elemental, Nimona, Spider-Man: Across the Spider-Verse and the ultimate winner, Hayao Miyazaki and Toshio Suzuki’s The Boy and the Heron, all had theatrical or streaming releases, Robot Dreams made the minimum qualification window, making it mostly an unknown to U.S. audiences.
While Neon did some work to remedy that with Robot Dream’s U.S. theatrical release on May 31, and now with its VOD and rental availability on September 10, this gem has been criminally underseen by the masses. A critical darling at international film festivals such as Cannes and Annecy, Robot Dreams also marks the animation debut of Spanish filmmaker Pablo Berger, who landed international acclaim with his films Blancanieves and Abracadabra. Like Blancanieves, Robot Dreams is also dialogue-free and adapts and expands upon writer/illustrator Sara Varon’s graphic novel of the same name.
Set in 1980s New York City, the film charts the unconventional but deeply profound friendship between lonely Dog and their mail-order buddy, Robot. Told over the span of a year, this seemingly simple story weaves a profound tale about the injustices of circumstance, the bittersweet lessons of life’s curveballs and the vitality of connection. On the precipice of yet another expansion of its untapped audience, Paste Magazine spoke with Pablo Berger about the incredible journey of his film, why he was so well-suited to slip into the animation world and what he’s looking at next.
This interview has been edited for length and clarity.
Paste Magazine: I sobbed like something was wrong with me by the end of Robot Dreams.
Pablo Berger: I sobbed when I read the graphic novel of Sara Varon, so much. And I thought, if I make a film, if I can make it right, I’m gonna make a lot of people sobbing too.
Prior to Robot Dreams, you worked in live-action. I know some directors extensively storyboard their films out before production, which is similar to boarding an animated film. Was that the case for you, or was this a completely new filmmaking experience?
Well, the thing is that I had an animation director inside of me without knowing that beforehand. I have storyboarded all my films. This is my fourth film. With my three live-action films before this one, some of them I spent a year [on boards]. I make the film in the storyboarding, so for me the storyboard is key. I felt very comfortable moving to the animation world.
Varon’s graphic novel is so charming, but it’s not feature script length. When you were considering the source material, was it clear what you wanted to expand upon in your adaptation?
I was very lucky with the author Sarah Varon. She gave me carte blanche. She had seen my film Blancanieves [Snow White] that was also dialogue-free. She read this script and loved it. She said, “I made the graphic novel, you make the film.” I had a responsibility with her, in the sense that I wanted to keep the soul and the themes. What moved me in the book, I wanted to be in the film too. But apart from that, I knew that I’d have to translate. I had to adapt to a new media with some big changes.
A big change was the introduction of the characters. In the graphic novel, it starts when the box appears in the house of Dog. When I make a film, I have to introduce the city, like, Once Upon a Time in New York. I have introduced Dog as a lonely dog. I have to explain with actions that it was a lonely dog. And then, the end of the graphic novel is eight drawings; two pages. In the film, it’s eight minutes. I had to expand. But I want to believe that when people love the graphic novel, when they see the film, they love the film and they feel that it’s the same thing. I want them to see that they are two [similar] things, although they are very different.