Sarah Dyer & Evan Dorkin Conjure Cosmic Horror and Digital Comic Craft in Calla Cthulhu
Art by Erin Humiston
The titular character of the new Stela series Calla Cthulhu makes her debut battling a tentacled monolith in the sewers, a fight that quickly moves from underground to high above it. The flashing swords and leaping acrobatics take full advantage of the vertically scrolling smart phone format. Writers Sarah Dyer and Evan Dorkin (Beasts of Burden) and artist Erin Humiston make a bold introduction for Calla, who—as the narrative reveals—has a familial connection to the cosmic events unfolding around her. For the first two chapters, the series maintains a buoyant blend of action and intrigue, rooted around a charismatic lead.
Calla joins a host of other recent works bringing innovative takes to the existential dread of H.P. Lovecraft. Novels like Matt Ruff’s Lovecraft Country and Victor LaValle’s The Ballad of Black Tom have both earned acclaim for telling stories of the horrific that also engage with the racism found in many of the early-20th-Century writer’s works. (Talking with Dorkin and Dyer, this was a concern for them as well.) Unlike those novels, Calla may be the first Lovecraftian coming-of-age tale. Paste chatted with Dyer and Dorkin about their takes on weird fiction, the evolution of the series’ characters and how the comic relates to their other works in the horror genre.
Included is Erin Humiston’s artwork from Calla Cthulhu Chapter 3, available only on the Stela app.
Paste: Calla Cthulhu is a comic with a trio of co-creators. What did each of you bring to the project as you were conceiving it?
Sarah Dyer: It’s a little hard to separate out what Evan and I do since we work so closely, but I think I’m bringing the POV, he’s bringing the Weird, and then together we make it all make sense. Erin is of course bringing fantastic new takes on Mythos designs; he’s not familiar with it at all so he’s able to bring a really fresh approach. We give him some basics about each character, and then he comes up with his own version. (His Hastur is just amazing.)
The funny thing is we each have a different relationship to the Mythos: Evan is a reader of Weird fiction and is very familiar with Lovecraft’s work and inspirations; I have read some Lovecraft, but I’m now actively avoiding it and I approach it as a sort of anthropologist of the Mythos, making connections and interpreting things my own way. Erin knows very little, so he’s not being led by previous interpretations as he works (with some exceptions). I think combining our different viewpoints helps keep Calla something new.
Calla Cthulhu Art by Erin Humiston
Evan Dorkin: Erin has an animation background, and he brings all the things that goes with that to the series—character design, expression, gesture, composition, depicting action, etc. We thought his style would make for an interesting take on the material, that it would give us something distinct from what you usually see if you Google “Cthulhu Mythos” images. And it definitely has, we’re very happy with the way everything looks.
Paste: What have been the biggest challenges you’ve found in terms of writing for serialization in a mobile digital format?
Dyer: The biggest challenge was learning to write for the vertical scroll! It changes so much—you lose page turns, and large splashes—but you gain a lot, like constant reveals and really being able to guide the reader’s eye. I really like it now, but it was difficult for all of us to adjust to.
Dorkin: I had a lot of difficulty at first working in the vertical format. I’m used to pacing out beats on a page, organizing everything within the limitations of the page, and the number of pages in the comic. It took a few chapters for me to get used to the way the scroll looks, works and “feels.” I don’t really think about it now.