The Adventure Zone and the Limits of Fandom Ownership
Main Art by Carey Pietsch
The barrier between creators and fans of their work is thinner than it’s ever been thanks to the internet. Devotees have instant, direct access to giving creators feedback and suggesting narrative and art tweaks. This new status quo follows centuries of pre-internet fan communities having little agency to express their admiration or displeasure, aside from letters, meet-and-greets and the occasional stalking. With fans accessing direct channels to the creators, the boundaries of entitlement have blurred between consumer and producer, and a new aggression is building in corners of viral fandom.
Fans caused Lauren Zuke, a storyboard artist on the Cartoon Network series Steven Universe, to leave Twitter. The artist experienced days of harassment from circles of fans following an episode they wrote that featured two major characters reconciling a series-long feud. The bulk of the criticism accused Zuke, who identifies as queer and non-binary, of “queerbaiting,” a storytelling tactic in which a queer character or relationship is teased to appeal to queer audiences, but is ultimately not realized on screen or in text. They deleted their Twitter account following the uproar, but not before addressing the public:
“I decided I don’t want to be accessible to thousands of people who think because I work on a TV show that I owe them myself all the time… Remember you’re tweeting at a literal human being and life exists outside of Steven Universe.”
Their parting statement shed light on a fan climate becoming comfortable with violating creators’ boundaries. But this trend isn’t exclusive to one medium.
The Adventure Zone
The Adventure Zone is a live tabletop fantasy roleplaying game podcast by the McElroys, brothers who also co-host the comedy advice show My Brother, My Brother and Me. Justin, Travis and Griffin spun the series off from a one-time game of Dungeons & Dragons played on their flagship show. Adding their dad, Clint, the McElroys took their first steps into serial fiction podcasting. As Dungeon Master, Griffin writes and oversees the campaign arcs the other participants play out. Clint voices Merle Highchurch, a dwarf and lapsed cleric; Travis plays Magnus Burnsides, a human fighter with a fondness for rushing into conflict; and Justin plays Taako, a mischievous elf wizard on a quest to invent the taco. The show was well received, averaging five stars on iTunes from thousands of listeners and garnering a cult following on Twitter and Tumblr.
Last December, publisher First Second Books announced a graphic novel adaptation of the podcast, The Adventure Zone: Here There Be Gerblins, tapping artist Carey Pietsch (Adventure Time: Marceline Gone Adrift, Lumberjanes) as illustrator. Pietsch (pronounced peach) had been active in the fan community online, posting sketches and illustrations of full scenes from several campaign arcs.
Original Adventure Zone Sketches By Carey Pietsch
The character designs Pietsch used in the preliminary graphic novel art were adapted from her own fan art, which consisted of an all-white main cast. This sparked discussion within the communities on Twitter and tags on Tumblr, questioning why the characters were all Caucasian, and if they should remain white. Within the community, many other fans’ interpretations of the main cast depicted them as people of color.
Justin McElroy responded to the criticism, assuring that the team would revisit the designs. He also noted that the featured interpretation in the book wasn’t canon, and that the artist’s designs are only one of countless valid interpretations.
“1. Yup, fuck, you’re right. We’ll be revisiting the designs before the book launches. We made them white cause we’re white and that’s BORING.
2. I also want to make it 100 percent clear that this book is not canon on how these characters look. It’s just one interpretation.
2a. As far as I’m concerned, every single interpretation of these characters is just as valid as any other forever and ever amen”