The Best Movies of the Year: Magic, Psychedelia, and Psychosis in The Northman

As 2022 wraps up, Paste’s film team highlights their individual choices for Best Movie of the Year by writing about what makes each one so special to them.
The Northman is my favorite movie of the year because—like The Green Knight before it—the film calls to a pre-Shakespearean literary artistic tradition and adapts it with modern film technique, all without attempting be overtly modern in its sensibilities. As an adaptation of one of the stories which inspired Hamlet, it’s invoking seminal work while following within an artistic continuity. It is the world serpent eating its tail. Like The Green Knight as well as filmmaker Robert Eggers’ other films (The Witch, The Lighthouse), The Northman is interested in the ambiguities of magic: In the sacred and profane, in tricks of individual and group psychosis mixed with psychedelia and contrasted with a grounded “real world,” in bringing our eyes to touch gods and demons.
The Northman is a film about lies and trances, rites and rages. Young Amleth (Oscar Novak) follows his father into a temple where the court fool (Willem Dafoe) is revealed as his shaman. In this coming-of-age ritual, they bark and howl like dogs, and imbibe a psychedelic mead leading them to float above their seated bodies. King Aurvandil War-Raven (Ethan Hawke) removes his bandage to reveal a wound he took in battle; Amleth reaches to touch it and sees a portal to a star-and-snow-filled void where Aurvandil’s heart act as the roots of a mystical family tree—arteries as branches, with the bodies of their ancestors hanging as fruit. They awaken the next day and are attacked leaving the temple as part of a coup. Aurvandil’s half-brother Fjölnir (Claes Bang) seizes the throne and Queen Gudrún (Nicole Kidman).
As an adult, wearing an animal pelt, Amleth (Alexander Skarsgard) works himself into a fury of bloodlust with the other berserkers on the night before a raid. They’re led in this ritual by a bulking bearded man, much like a “he-witch” he encounters later. After completing the raid, sacking the village and burning alive the people they deem unworthy of slavery, he rests. He wakes in the night, wanders into a ruined temple and is warned of the future by a dark spirit, Bjork as a ghost of a witch. She’s been blinded by Amleth’s countrymen—her eyes obscured by hanging shells, a haunting reminder of the indignity of the massacre—and tells Amleth about his future: Valhalla awaits him…after the vengeance he’ll take on the uncle that killed his father and stole his kingdom, and that a Maiden-king will result from his actions.
Amleth brands his own body to disguise himself as a slave, and soon finds himself in his uncle’s court in Iceland, no longer situated in the kingdom of his youth. A wolf leads him to see a he-witch beneath a mountain who, holding the head of Heimir the fool, channels prophecy from beyond the grave. He bequeaths Amleth the undead blade, Draugr, which he must retrieve from the undead king, the Mound Dweller. It’s a visceral brawl, methodical and quick in equal measure, and I’m sure I wasn’t the only Skyrim player reminded of fighting draugrs in their tombs. Once Amleth’s felled the fallen warrior, he looks back at the throne to see the Mound Dweller in his seat, with Draugr across his lap, and Amleth himself staring at the mummified corpse. After defeating him, it appears it was all a mirage, a test of mind and spirit rather than mere physical power. Was the fight imagined? Did it take place in his mind as he reached out for the sword? One thing for certain—verified by the attempts of Fjölnir’s men to use it—is that Draugr only works in moonlight or at the Gates of Hel, as Heimir and the he-witch promised.